Giovanni Mascellani
3817df1164
tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.
2025-08-04 14:34:23 +02:00
Henri Verbeet
9c987e5a0b
tests/shader_runner: Introduce the "u32" probe format.
2025-06-10 17:48:19 +02:00
Henri Verbeet
cc33439f19
vkd3d-shader/msl: Implement VKD3DSIH_EQO.
2025-06-09 16:20:53 +02:00
Henri Verbeet
ea5cf883fa
vkd3d-shader/msl: Implement support for VKD3DSPR_IDXTEMP registers.
2025-06-09 16:20:53 +02:00
Giovanni Mascellani
0236308866
tests/hlsl: Test minimum precision IDXTEMP registers.
2025-06-05 15:50:01 +02:00
Giovanni Mascellani
bd1b737e4e
tests/hlsl: Test minimum precision stride for floating point numbers too.
2025-05-27 17:45:07 +02:00
Giovanni Mascellani
d214f9ebca
tests/hlsl: Test minimum precision stride for signed integers too.
2025-05-27 17:43:07 +02:00
Giovanni Mascellani
3fb662c9e7
tests/hlsl: Remove some tests from minimum-precision.shader_test.
...
Most of them fail on any native implementation I can put my hands
on, including the CI. Equivalent, but hopefully better, tests
were added to arithmetic-uint.shader_test and
arithmetic-int-uniform.shader_test.
2025-05-24 21:00:32 +02:00
Giovanni Mascellani
fdc173506e
tests/hlsl: Test minimum precision stride in constant buffers.
2025-05-24 20:54:42 +02:00
Feifan He
fd1beedc07
vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-11-23 23:43:42 +01:00
Feifan He
b0646cb427
tests/shader_runner: Introduce a Metal shader runner.
2024-10-31 16:47:26 +01:00
Giovanni Mascellani
b411086398
tests: Use the appropriate RTV format in minimum-precision.shader_test.
2024-10-22 20:29:25 +02:00
Henri Verbeet
0acebd6e09
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.
2024-10-08 22:01:56 +02:00
Atharva Nimbalkar
2fc35da940
vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-09-20 17:16:33 +02:00
Elizabeth Figura
d3ba810c98
tests: Stop probing all pixels when drawing a uniform colour.
...
This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Henri Verbeet
0715734dfb
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 22:57:50 +01:00
Conor McCarthy
4f0e5b9069
vkd3d-shader/dxil: Support 16-bit types.
2024-03-11 22:10:06 +01:00
Conor McCarthy
581939f1ef
tests/shader-runner: Add tests for minimum-precision constants.
...
Values in DXIL have no signedness, so it is ambiguous whether 16-bit
constants should or should not be sign-extended when 16-bit execution
is not supported.
2024-03-11 22:10:01 +01:00
Zebediah Figura
0d2f2e1860
tests: Move HLSL tests to a subdirectory.
2023-06-28 21:40:32 +02:00