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			73 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 4.0
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| 
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| 
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| [pixel shader]
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| float4 main() : sv_target
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| {
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|     min16float4 a = {0, 1, 2, 3};
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|     min10float2 b = {4, 5};
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|     min16int3 c = {6.4, 7, 8};
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|     min12int d = 9.4;
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|     min16uint4x2 e = {14.4, 15, 16, 17, 18, 19, 20, 21};
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|     vector<min10float, 3> g = {22, 23, 24};
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|     matrix<min16uint, 3, 2> h = {25.4, 26, 27, 28, 29, 30};
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| 
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|     return mul(e, b) + a + c.xyzx + d + g.xxyz + h[2].xyxy;
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe all rgba (197.0, 218.0, 238.0, 257.0)
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| 
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| 
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| [pixel shader]
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| uniform min16uint2 u;
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| 
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| uint4 main() : sv_target
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| {
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|     min16uint i = 0x7fff, j = 0xffff;
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|     return uint4(u.x + i, u.y + j, 0, 0);
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| }
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| 
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| [require]
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| shader model >= 4.0
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| shader model < 6.0
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| 
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| [test]
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| uniform 0 uint4 0 0 0 0
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| todo(glsl) draw quad
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| probe all rgbaui (0x7fff, 0xffff, 0, 0)
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| 
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| [require]
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| shader model >= 6.0
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| 
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| [test]
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| uniform 0 uint4 0 0 0 0
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| draw quad
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| probe all rgbaui (0x7fff, 0xffffffff, 0, 0)
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| 
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| 
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| % The code d3dcompiler_47 produces for this appears correct, but the result
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| % is still zero in Windows.
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| 
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| [pixel shader]
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| uniform min16uint4 u;
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| uniform uint i;
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| 
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| uint4 main() : sv_target
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| {
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|     min16uint arr[4] = {1, 2, 0x7fff, 0xffff};
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|     return uint4(u.x + arr[i], u.y + arr[i + 1], 0, 0);
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| }
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| 
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| [test]
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| uniform 0 uint4 0 0 0 0
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| uniform 4 uint 2
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| draw quad
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| probe all rgbaui (0x7fff, 0xffffffff, 0, 0)
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| uniform 0 uint4 0 0 0 0
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| uniform 4 uint 0
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| draw quad
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| probe all rgbaui (1, 2, 0, 0)
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