662d60ad6b
vkd3d-shader/hlsl: Add a hlsl_block_add_expr() helper.
2025-03-03 17:48:03 +01:00
7cb1970952
vkd3d-shader/hlsl: Don't cast all expressions to float.
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Instead, allow half, bool, int, and uint, expressions that map to the
same float op to reach sm1_generate_vsir_instr_expr().
2025-03-03 17:26:15 +01:00
2989373212
vkd3d-shader/hlsl: Add a hlsl_block_add_binary_expr() helper.
2025-02-24 16:19:07 +01:00
858b6a3e0b
vkd3d-shader/hlsl: Add a hlsl_block_add_cast() helper.
2025-02-24 16:19:07 +01:00
2e09257d94
vkd3d-shader/hlsl: Add a hlsl_block_add_unary_expr() helper.
2025-02-24 16:19:07 +01:00
b7ea23303e
vkd3d-shader/hlsl: Add a hlsl_block_add_float_constant() helper.
2025-02-24 16:19:07 +01:00
d5a2ff5c12
vkd3d-shader/hlsl: Add a hlsl_block_add_int_constant() helper.
2025-02-20 15:56:31 +01:00
992d20def3
vkd3d-shader/hlsl: Add a hlsl_block_add_uint_constant() helper.
2025-02-20 15:50:13 +01:00
79ad8c9354
vkd3d-shader/hlsl: Handle error instructions in hlsl_new_swizzle().
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We already check for error instructions when parsing swizzles, but if allocation
fails at codegen time we would like to avoid asserting when subsequently
constructing a swizzle.
2025-02-20 15:49:40 +01:00
4072aa4a4b
vkd3d-shader/hlsl: Remove the type equality assertions in hlsl_new_ternary_expr().
...
Similar to d1c2ae3f0e
, this is a bit too strict
and may prevent e.g. simultaneous use of float and float1 at codegen time.
However, in this case the inciting factor is that in the case of allocation
failure at codegen time, we would like to allow one or more arguments to have
error type.
2025-02-20 15:48:25 +01:00
fbd17266cf
vkd3d-shader/hlsl: Do not abort on variable redefinition.
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There is no harm in defining two variables with the same name.
2025-01-29 17:58:00 +01:00
e40d4a0e12
vkd3d-shader/hlsl: Factor out the error message into hlsl_add_var().
2025-01-29 17:58:00 +01:00
2863d86bcc
vkd3d-shader/hlsl: Do not define a separate scope for function parameters.
...
Remove the no longer needed code to detect redefinition in this case.
2025-01-29 17:58:00 +01:00
f064a4022a
vkd3d-shader/hlsl: Validate and record InputPatch/OutputPatch types.
2025-01-29 17:45:46 +01:00
f4d5e05d96
vkd3d-shader/hlsl: Parse InputPatch and OutputPatch objects.
2025-01-29 17:41:51 +01:00
802d7317cb
vkd3d-shader/hlsl: Implement the InterlockedXor() intrinsic.
2025-01-20 15:42:45 +01:00
cbd504e888
vkd3d-shader/hlsl: Implement the InterlockedOr() intrinsic.
2025-01-20 15:42:45 +01:00
5b9634a7b7
vkd3d-shader/hlsl: Implement the InterlockedMin() intrinsic.
2025-01-20 15:42:43 +01:00
63fbe161f2
vkd3d-shader/hlsl: Implement the InterlockedMax() intrinsic.
2025-01-20 15:42:07 +01:00
b447fdce51
vkd3d-shader/hlsl: Implement the InterlockedExchange() intrinsic.
2025-01-20 15:41:07 +01:00
22ab08f4d8
vkd3d-shader/hlsl: Implement the InterlockedCompareExchange() intrinsic.
2025-01-20 15:41:07 +01:00
3b19a4aaf3
vkd3d-shader/hlsl: Implement the InterlockedAnd() intrinsic.
2025-01-20 15:41:07 +01:00
660a71ef22
vkd3d-shader/hlsl: Implement the InterlockedAdd() intrinsic.
2025-01-20 15:40:34 +01:00
a082daeb56
vkd3d-shader/hlsl: Implement the isinf() intrinsic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-01-16 19:25:02 +01:00
29bac62ba2
vkd3d-shader/hlsl: Move the "dimx" and "dimy" fields to the type-specific union.
2025-01-10 19:38:13 +01:00