vkd3d-shader/hlsl: Add a hlsl_block_add_int_constant() helper.

This commit is contained in:
Elizabeth Figura
2024-12-08 21:36:04 -06:00
committed by Henri Verbeet
parent 992d20def3
commit d5a2ff5c12
Notes: Henri Verbeet 2025-02-20 16:07:11 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Francisco Casas (@fcasas)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1370
3 changed files with 13 additions and 10 deletions

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@@ -1590,7 +1590,8 @@ struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f,
return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), &value, loc);
}
struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc)
static struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n,
const struct vkd3d_shader_location *loc)
{
struct hlsl_constant_value value;
@@ -1598,6 +1599,12 @@ struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, cons
return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), &value, loc);
}
struct hlsl_ir_node *hlsl_block_add_int_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
int32_t n, const struct vkd3d_shader_location *loc)
{
return append_new_instr(ctx, block, hlsl_new_int_constant(ctx, n, loc));
}
struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location *loc)
{

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@@ -1505,6 +1505,8 @@ struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct hlsl_bloc
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl);
void hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl);
struct hlsl_ir_node *hlsl_block_add_int_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
int32_t n, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_uint_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
unsigned int n, const struct vkd3d_shader_location *loc);
void hlsl_block_cleanup(struct hlsl_block *block);
@@ -1588,7 +1590,6 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx,
enum hlsl_ir_jump_type type, struct hlsl_ir_node *condition, const struct vkd3d_shader_location *loc);
struct hlsl_type *hlsl_new_stream_output_type(struct hlsl_ctx *ctx,

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@@ -2328,9 +2328,7 @@ static bool add_increment(struct hlsl_ctx *ctx, struct hlsl_block *block, bool d
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
"Argument to %s%screment operator is const.", post ? "post" : "pre", decrement ? "de" : "in");
if (!(one = hlsl_new_int_constant(ctx, 1, loc)))
return false;
hlsl_block_add_instr(block, one);
one = hlsl_block_add_int_constant(ctx, block, 1, loc);
if (!add_assignment(ctx, block, lhs, decrement ? ASSIGN_OP_SUB : ASSIGN_OP_ADD, one, false))
return false;
@@ -9376,12 +9374,9 @@ primary_expr:
}
| C_INTEGER
{
struct hlsl_ir_node *c;
if (!(c = hlsl_new_int_constant(ctx, $1, &@1)))
YYABORT;
if (!($$ = make_block(ctx, c)))
if (!($$ = make_empty_block(ctx)))
YYABORT;
hlsl_block_add_int_constant(ctx, $$, $1, &@1);
}
| C_UNSIGNED
{