vkd3d-shader: Allow plain storage buffers to be used for buffer UAVs.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-08-04 14:43:31 +04:30 committed by Alexandre Julliard
parent 1496dc054e
commit ffe0dca779
2 changed files with 325 additions and 83 deletions

View File

@ -40,9 +40,22 @@ enum vkd3d_shader_structure_type
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
};
/* This also affects UAV counters in Vulkan environments. In OpenGL
* environments, atomic counter buffers are always used for UAV counters. */
enum vkd3d_shader_compile_option_buffer_uav
{
/* Use buffer textures for buffer UAVs, this is the default. */
VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER = 0x00000000,
/* Use storage buffers for buffer UAVs. */
VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER = 0x00000001,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV),
};
enum vkd3d_shader_compile_option_name
{
VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG = 0x00000001,
VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV = 0x00000002, /* vkd3d_shader_compile_option_buffer_uav */
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
};

View File

@ -965,6 +965,17 @@ static uint32_t vkd3d_spirv_get_op_type_array(struct vkd3d_spirv_builder *builde
vkd3d_spirv_build_op_type_array);
}
static uint32_t vkd3d_spirv_build_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type)
{
return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeRuntimeArray, element_type);
}
static uint32_t vkd3d_spirv_get_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type)
{
return vkd3d_spirv_build_once1(builder, SpvOpTypeRuntimeArray,
element_type, vkd3d_spirv_build_op_type_runtime_array);
}
static uint32_t vkd3d_spirv_build_op_type_struct(struct vkd3d_spirv_builder *builder,
uint32_t *members, unsigned int member_count)
{
@ -1517,6 +1528,13 @@ static void vkd3d_spirv_build_op_image_write(struct vkd3d_spirv_builder *builder
image_id, coordinate_id, texel_id);
}
static uint32_t vkd3d_spirv_build_op_array_length(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t struct_id, uint32_t member_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpArrayLength, result_type, struct_id, member_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_size_lod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t lod_id)
{
@ -2047,6 +2065,7 @@ struct vkd3d_dxbc_compiler
bool failed;
bool strip_debug;
bool ssbo_uavs;
struct rb_tree symbol_table;
uint32_t temp_id;
@ -2168,6 +2187,15 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
compiler->strip_debug = !!option->value;
break;
case VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV:
if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER)
compiler->ssbo_uavs = false;
else if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER)
compiler->ssbo_uavs = true;
else
WARN("Ignoring unrecognised value %#x for option %#x.\n", option->value, option->name);
break;
default:
WARN("Ignoring unrecognised option %#x with value %#x.\n", option->name, option->value);
break;
@ -2207,6 +2235,12 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
return compiler;
}
static bool vkd3d_dxbc_compiler_use_storage_buffer(const struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_symbol_resource_data *resource)
{
return compiler->ssbo_uavs && resource->resource_type_info->resource_type == VKD3D_SHADER_RESOURCE_BUFFER;
}
static enum vkd3d_shader_spirv_environment vkd3d_dxbc_compiler_get_target_environment(
const struct vkd3d_dxbc_compiler *compiler)
{
@ -5322,8 +5356,28 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
return;
}
if (compiler->ssbo_uavs && is_uav && resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
{
uint32_t array_type_id, struct_id;
type_id = vkd3d_spirv_get_type_id(builder, sampled_type, 1);
array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
type_id = struct_id;
storage_class = SpvStorageClassUniform;
}
else
{
type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, reg, register_space,
register_index, resource_type_info, sampled_type, structure_stride || raw, 0);
}
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
@ -5347,13 +5401,28 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
{
assert(structure_stride); /* counters are valid only for structured buffers */
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
}
else if (compiler->ssbo_uavs)
{
uint32_t length_id, array_type_id, struct_id;
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 1);
array_type_id = vkd3d_spirv_build_op_type_array(builder, counter_type_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4);
struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0);
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
storage_class = SpvStorageClassUniform;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
@ -7602,19 +7671,53 @@ static uint32_t vkd3d_dxbc_compiler_emit_raw_structured_addressing(
static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, texel_type_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t coordinate_id, type_id, val_id, texel_type_id;
const struct vkd3d_shader_src_param *resource;
const struct vkd3d_symbol *resource_symbol;
uint32_t base_coordinate_id, component_idx;
uint32_t constituents[VKD3D_VEC4_SIZE];
struct vkd3d_shader_image image;
uint32_t indices[2];
unsigned int i, j;
SpvOp op;
resource = &src[instruction->src_count - 1];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &resource->reg);
if (resource->reg.type == VKD3DSPR_UAV
&& vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
texel_type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, texel_type_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL);
for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)))
continue;
component_idx = vkd3d_swizzle_get_component(resource->swizzle, i);
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
constituents[j++] = vkd3d_spirv_build_op_load(builder, texel_type_id, ptr_id, SpvMemoryAccessMaskNone);
}
}
else
{
if (resource->reg.type == VKD3DSPR_RESOURCE)
op = SpvOpImageFetch;
else
@ -7644,6 +7747,7 @@ static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc
constituents[j++] = vkd3d_spirv_build_op_composite_extract1(builder,
type_id, val_id, 0);
}
}
assert(dst->reg.data_type == VKD3D_DATA_UINT);
vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents);
}
@ -7710,30 +7814,67 @@ static void vkd3d_dxbc_compiler_emit_ld_raw_structured(struct vkd3d_dxbc_compile
static void vkd3d_dxbc_compiler_emit_store_uav_raw_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, data_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t coordinate_id, type_id, val_id, texel_id;
const struct vkd3d_shader_src_param *texel;
const struct vkd3d_symbol *resource_symbol;
uint32_t base_coordinate_id, component_idx;
const struct vkd3d_shader_src_param *data;
struct vkd3d_shader_image image;
unsigned int component_count;
uint32_t indices[2];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &dst->reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, resource_symbol->info.resource.structure_stride,
&src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
data = &src[instruction->src_count - 1];
assert(data->reg.data_type == VKD3D_DATA_UINT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
data_id = component_count > 1 ?
vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id;
coordinate_id = base_coordinate_id;
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone);
}
}
else
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !image.structure_stride);
base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
texel = &src[instruction->src_count - 1];
assert(texel->reg.data_type == VKD3D_DATA_UINT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, texel, dst->write_mask);
data = &src[instruction->src_count - 1];
assert(data->reg.data_type == VKD3D_DATA_UINT);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
for (component_idx = 0; component_idx < component_count; ++component_idx)
{
/* Mesa Vulkan drivers require the texel parameter to be a vector. */
texel_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler, VKD3D_SHADER_COMPONENT_UINT,
data_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler, VKD3D_SHADER_COMPONENT_UINT,
VKD3D_VEC4_SIZE, val_id, component_idx, component_count);
coordinate_id = base_coordinate_id;
@ -7742,8 +7883,10 @@ static void vkd3d_dxbc_compiler_emit_store_uav_raw_structured(struct vkd3d_dxbc_
coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id,
texel_id, SpvImageOperandsMaskNone, NULL, 0);
data_id, SpvImageOperandsMaskNone, NULL, 0);
}
}
}
static void vkd3d_dxbc_compiler_emit_store_tgsm(struct vkd3d_dxbc_compiler *compiler,
@ -7808,12 +7951,32 @@ static void vkd3d_dxbc_compiler_emit_ld_uav_typed(struct vkd3d_dxbc_compiler *co
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t coordinate_id, type_id, val_id;
const struct vkd3d_symbol *resource_symbol;
struct vkd3d_shader_image image;
DWORD coordinate_mask;
uint32_t indices[2];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src[1].reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
val_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id,
resource_symbol->info.resource.sampled_type, src[1].swizzle);
}
else
{
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
@ -7824,18 +7987,38 @@ static void vkd3d_dxbc_compiler_emit_ld_uav_typed(struct vkd3d_dxbc_compiler *co
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
}
static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, texel_id, type_id, val_id, ptr_type_id, ptr_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t coordinate_id, texel_id;
const struct vkd3d_symbol *resource_symbol;
struct vkd3d_shader_image image;
DWORD coordinate_mask;
uint32_t indices[2];
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &dst->reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0);
indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
indices[1] = coordinate_id;
val_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1],
VKD3DSP_WRITEMASK_0, resource_symbol->info.resource.sampled_type);
ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2);
vkd3d_spirv_build_op_store(builder, ptr_id, val_id, SpvMemoryAccessMaskNone);
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageWriteWithoutFormat);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
@ -7845,6 +8028,7 @@ static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler
vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id, texel_id,
SpvImageOperandsMaskNone, NULL, 0);
}
}
static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_compiler *compiler,
@ -7873,6 +8057,15 @@ static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_c
pointer_id = counter_id;
memory_semantics |= SpvMemorySemanticsAtomicCounterMemoryMask;
}
else if (compiler->ssbo_uavs)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
coordinate_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
operands[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
operands[1] = coordinate_id;
pointer_id = vkd3d_spirv_build_op_access_chain(builder,
ptr_type_id, counter_id, operands, 2);
}
else
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id);
@ -7946,6 +8139,7 @@ static void vkd3d_dxbc_compiler_emit_atomic_instruction(struct vkd3d_dxbc_compil
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol = NULL;
uint32_t ptr_type_id, type_id, val_id, result_id;
enum vkd3d_shader_component_type component_type;
const struct vkd3d_shader_dst_param *resource;
@ -7981,11 +8175,22 @@ static void vkd3d_dxbc_compiler_emit_atomic_instruction(struct vkd3d_dxbc_compil
else
{
scope = SpvScopeDevice;
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &resource->reg);
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
coordinate_mask = VKD3DSP_WRITEMASK_0;
structure_stride = resource_symbol->info.resource.structure_stride;
raw = resource_symbol->info.resource.raw;
}
else
{
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NO_LOAD);
coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
structure_stride = image.structure_stride;
raw = image.raw;
}
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (structure_stride || raw)
@ -8008,6 +8213,17 @@ static void vkd3d_dxbc_compiler_emit_atomic_instruction(struct vkd3d_dxbc_compil
pointer_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id);
}
else
{
if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource))
{
component_type = resource_symbol->info.resource.sampled_type;
type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
operands[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
operands[1] = coordinate_id;
pointer_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, operands, 2);
}
else
{
component_type = image.sampled_type;
type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
@ -8016,6 +8232,7 @@ static void vkd3d_dxbc_compiler_emit_atomic_instruction(struct vkd3d_dxbc_compil
pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder,
ptr_type_id, image.id, coordinate_id, sample_id);
}
}
val_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, component_type);
@ -8041,11 +8258,22 @@ static void vkd3d_dxbc_compiler_emit_bufinfo(struct vkd3d_dxbc_compiler *compile
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_symbol *resource_symbol;
uint32_t type_id, val_id, stride_id;
struct vkd3d_shader_image image;
uint32_t constituents[2];
unsigned int write_mask;
if (compiler->ssbo_uavs && src->reg.type == VKD3DSPR_UAV)
{
resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_array_length(builder, type_id, resource_symbol->id, 0);
write_mask = VKD3DSP_WRITEMASK_0;
}
else
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
@ -8053,6 +8281,7 @@ static void vkd3d_dxbc_compiler_emit_bufinfo(struct vkd3d_dxbc_compiler *compile
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id);
write_mask = VKD3DSP_WRITEMASK_0;
}
if (image.structure_stride)
{