mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
vkd3d-shader/fx: Implement shader initializers.
This commit is contained in:
committed by
Henri Verbeet
parent
6e15664bff
commit
ffc8f98bba
Notes:
Henri Verbeet
2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Nikolay Sivov (@nsivov) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
@@ -2351,23 +2351,25 @@ static uint32_t write_shader_blob(const struct hlsl_ir_compile *compile, struct
|
|||||||
return offset;
|
return offset;
|
||||||
}
|
}
|
||||||
|
|
||||||
static uint32_t write_fx_shader(enum fx_shader_type type,
|
static uint32_t write_fx_shader(enum fx_shader_type type, const struct hlsl_ir_compile *compile,
|
||||||
const struct hlsl_ir_compile *compile, struct fx_write_context *fx)
|
struct vkd3d_bytecode_buffer *buffer, struct fx_write_context *fx)
|
||||||
{
|
{
|
||||||
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
|
|
||||||
struct fx_5_shader shader = {0};
|
struct fx_5_shader shader = {0};
|
||||||
uint32_t ret;
|
uint32_t ret;
|
||||||
|
|
||||||
shader = (struct fx_5_shader)
|
if (compile)
|
||||||
{
|
{
|
||||||
.offset = write_shader_blob(compile, fx),
|
shader = (struct fx_5_shader)
|
||||||
.sodecl_count = compile->output.count > 1 ? 4 : 0,
|
{
|
||||||
.rast_stream = compile->output.stream,
|
.offset = write_shader_blob(compile, fx),
|
||||||
};
|
.sodecl_count = compile->output.count > 1 ? 4 : 0,
|
||||||
|
.rast_stream = compile->output.stream,
|
||||||
|
};
|
||||||
|
|
||||||
for (size_t i = 0; i < compile->output.count; ++i)
|
for (size_t i = 0; i < compile->output.count; ++i)
|
||||||
{
|
{
|
||||||
shader.sodecl[i] = write_string(compile->output.decls[i], fx);
|
shader.sodecl[i] = write_string(compile->output.decls[i], fx);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (type)
|
switch (type)
|
||||||
@@ -2504,7 +2506,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
|
|||||||
shader_type = FX5_SHADER;
|
shader_type = FX5_SHADER;
|
||||||
}
|
}
|
||||||
|
|
||||||
value_offset = write_fx_shader(shader_type, hlsl_ir_compile(value), fx);
|
value_offset = write_fx_shader(shader_type, hlsl_ir_compile(value), unstructured, fx);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
@@ -3309,35 +3311,33 @@ static void write_fx_4_state_object_initializer(struct hlsl_ir_var *var, struct
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void write_fx_4_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
static void write_fx_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
||||||
{
|
{
|
||||||
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
const struct hlsl_type *var_type = hlsl_get_multiarray_element_type(var->data_type);
|
||||||
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
|
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
|
||||||
unsigned int i;
|
enum fx_shader_type shader_type;
|
||||||
|
|
||||||
/* FIXME: write shader blobs, once parser support works. */
|
switch (var_type->class)
|
||||||
for (i = 0; i < elements_count; ++i)
|
|
||||||
put_u32(buffer, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void write_fx_5_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
|
||||||
{
|
|
||||||
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
|
||||||
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
|
|
||||||
unsigned int i;
|
|
||||||
|
|
||||||
/* FIXME: write shader blobs, once parser support works. */
|
|
||||||
for (i = 0; i < elements_count; ++i)
|
|
||||||
{
|
{
|
||||||
put_u32(buffer, 0); /* Blob offset */
|
case HLSL_CLASS_PIXEL_SHADER:
|
||||||
put_u32(buffer, 0); /* SODecl[0] offset */
|
case HLSL_CLASS_VERTEX_SHADER:
|
||||||
put_u32(buffer, 0); /* SODecl[1] offset */
|
case HLSL_CLASS_GEOMETRY_SHADER:
|
||||||
put_u32(buffer, 0); /* SODecl[2] offset */
|
shader_type = FX4_SHADER;
|
||||||
put_u32(buffer, 0); /* SODecl[3] offset */
|
break;
|
||||||
put_u32(buffer, 0); /* SODecl count */
|
|
||||||
put_u32(buffer, 0); /* Rasterizer stream */
|
case HLSL_CLASS_HULL_SHADER:
|
||||||
put_u32(buffer, 0); /* Interface bindings count */
|
case HLSL_CLASS_COMPUTE_SHADER:
|
||||||
put_u32(buffer, 0); /* Interface initializer offset */
|
case HLSL_CLASS_DOMAIN_SHADER:
|
||||||
|
shader_type = FX5_SHADER;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
vkd3d_unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t i = 0; i < elements_count; ++i)
|
||||||
|
{
|
||||||
|
write_fx_shader(shader_type, var->default_values ? var->default_values[i].shader : NULL, &fx->structured, fx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3384,14 +3384,10 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
|
|||||||
|
|
||||||
case HLSL_CLASS_PIXEL_SHADER:
|
case HLSL_CLASS_PIXEL_SHADER:
|
||||||
case HLSL_CLASS_VERTEX_SHADER:
|
case HLSL_CLASS_VERTEX_SHADER:
|
||||||
write_fx_4_shader_initializer(var, fx);
|
|
||||||
fx->shader_count += elements_count;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case HLSL_CLASS_HULL_SHADER:
|
case HLSL_CLASS_HULL_SHADER:
|
||||||
case HLSL_CLASS_COMPUTE_SHADER:
|
case HLSL_CLASS_COMPUTE_SHADER:
|
||||||
case HLSL_CLASS_DOMAIN_SHADER:
|
case HLSL_CLASS_DOMAIN_SHADER:
|
||||||
write_fx_5_shader_initializer(var, fx);
|
write_fx_shader_initializer(var, fx);
|
||||||
fx->shader_count += elements_count;
|
fx->shader_count += elements_count;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
@@ -156,6 +156,8 @@ void hlsl_free_state_block(struct hlsl_state_block *state_block)
|
|||||||
void hlsl_free_default_value(struct hlsl_default_value *value)
|
void hlsl_free_default_value(struct hlsl_default_value *value)
|
||||||
{
|
{
|
||||||
vkd3d_free((void *)value->string);
|
vkd3d_free((void *)value->string);
|
||||||
|
if (value->shader)
|
||||||
|
hlsl_free_instr(&value->shader->node);
|
||||||
}
|
}
|
||||||
|
|
||||||
void hlsl_free_default_values(struct hlsl_ir_var *decl)
|
void hlsl_free_default_values(struct hlsl_ir_var *decl)
|
||||||
|
|||||||
@@ -501,6 +501,8 @@ struct hlsl_ir_var
|
|||||||
const char *string;
|
const char *string;
|
||||||
/* Default value, in case the component is a numeric value. */
|
/* Default value, in case the component is a numeric value. */
|
||||||
union hlsl_constant_value_component number;
|
union hlsl_constant_value_component number;
|
||||||
|
/* Default value, in case the component is a shader. otherwise it is NULL. */
|
||||||
|
struct hlsl_ir_compile *shader;
|
||||||
} *default_values;
|
} *default_values;
|
||||||
|
|
||||||
/* Pointer to the temp copy of the variable, in case it is uniform. */
|
/* Pointer to the temp copy of the variable, in case it is uniform. */
|
||||||
|
|||||||
@@ -623,6 +623,11 @@ static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx
|
|||||||
if (!(ret.string = vkd3d_strdup(string->string)))
|
if (!(ret.string = vkd3d_strdup(string->string)))
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
else if (node->type == HLSL_IR_COMPILE)
|
||||||
|
{
|
||||||
|
list_remove(&node->entry);
|
||||||
|
ret.shader = hlsl_ir_compile(node);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
|
hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
|
||||||
@@ -2253,19 +2258,17 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
|
|||||||
{
|
{
|
||||||
struct hlsl_default_value default_value = {0};
|
struct hlsl_default_value default_value = {0};
|
||||||
|
|
||||||
if (src->type == HLSL_IR_COMPILE || src->type == HLSL_IR_SAMPLER_STATE)
|
if ((src->type == HLSL_IR_SAMPLER_STATE || src->type == HLSL_IR_COMPILE)
|
||||||
|
&& hlsl_is_numeric_type(dst_comp_type) && dst->default_values)
|
||||||
{
|
{
|
||||||
/* Default values are discarded if they contain an object
|
/* Default values are discarded if they contain an object
|
||||||
* literal expression for a numeric component. */
|
* literal expression for a numeric component. */
|
||||||
if (hlsl_is_numeric_type(dst_comp_type) && dst->default_values)
|
hlsl_warning(ctx, &src->loc, VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE,
|
||||||
{
|
"Component %u in variable '%s' initializer is an object literal. Default values discarded.",
|
||||||
hlsl_warning(ctx, &src->loc, VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE,
|
k, dst->name);
|
||||||
"Component %u in variable '%s' initializer is object literal. Default values discarded.",
|
hlsl_free_default_values(dst);
|
||||||
k, dst->name);
|
|
||||||
hlsl_free_default_values(dst);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else if (src->type != HLSL_IR_SAMPLER_STATE)
|
||||||
{
|
{
|
||||||
if (!hlsl_clone_block(ctx, &block, instrs))
|
if (!hlsl_clone_block(ctx, &block, instrs))
|
||||||
return;
|
return;
|
||||||
@@ -2708,8 +2711,6 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
|
|||||||
|| ctx->cur_scope->annotations;
|
|| ctx->cur_scope->annotations;
|
||||||
if (hlsl_get_multiarray_element_type(type)->class == HLSL_CLASS_SAMPLER)
|
if (hlsl_get_multiarray_element_type(type)->class == HLSL_CLASS_SAMPLER)
|
||||||
is_default_values_initializer = false;
|
is_default_values_initializer = false;
|
||||||
if (hlsl_type_is_shader(type))
|
|
||||||
is_default_values_initializer = false;
|
|
||||||
|
|
||||||
static_initialization = var->storage_modifiers & HLSL_STORAGE_STATIC
|
static_initialization = var->storage_modifiers & HLSL_STORAGE_STATIC
|
||||||
|| (var->data_type->modifiers & HLSL_MODIFIER_CONST
|
|| (var->data_type->modifiers & HLSL_MODIFIER_CONST
|
||||||
@@ -5403,8 +5404,13 @@ static bool intrinsic_ConstructGSWithSO(struct hlsl_ctx *ctx,
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
hlsl_fixme(ctx, loc, "Unhandled HLSL_IR_LOAD in ConstructGSWithSO().");
|
if (!(compile = var->default_values[0].shader))
|
||||||
return false;
|
{
|
||||||
|
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||||
|
"Stream output shaders can't be constructed with NULL shaders.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case HLSL_IR_INDEX:
|
case HLSL_IR_INDEX:
|
||||||
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||||
|
|||||||
@@ -145,7 +145,7 @@ PixelShader ps1 = CompileShader(fs_2_0, main());
|
|||||||
|
|
||||||
|
|
||||||
% Shaders cannot be passed around to another variable: "Initializer must be literal expressions.".
|
% Shaders cannot be passed around to another variable: "Initializer must be literal expressions.".
|
||||||
[pixel shader fail(sm<6) todo]
|
[pixel shader fail(sm<6)]
|
||||||
float4 main() : sv_target { return 0; }
|
float4 main() : sv_target { return 0; }
|
||||||
|
|
||||||
PixelShader ps1 = CompileShader(ps_2_0, main());
|
PixelShader ps1 = CompileShader(ps_2_0, main());
|
||||||
|
|||||||
Reference in New Issue
Block a user