vkd3d-shader/fx: Implement shader initializers.

This commit is contained in:
Anna (navi) Figueiredo Gomes
2025-01-15 00:03:08 +01:00
committed by Henri Verbeet
parent 6e15664bff
commit ffc8f98bba
Notes: Henri Verbeet 2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Nikolay Sivov (@nsivov)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
5 changed files with 62 additions and 56 deletions

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@@ -145,7 +145,7 @@ PixelShader ps1 = CompileShader(fs_2_0, main());
% Shaders cannot be passed around to another variable: "Initializer must be literal expressions.".
[pixel shader fail(sm<6) todo]
[pixel shader fail(sm<6)]
float4 main() : sv_target { return 0; }
PixelShader ps1 = CompileShader(ps_2_0, main());