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vkd3d-shader/fx: Implement shader initializers.
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committed by
Henri Verbeet
parent
6e15664bff
commit
ffc8f98bba
Notes:
Henri Verbeet
2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Nikolay Sivov (@nsivov) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
@@ -145,7 +145,7 @@ PixelShader ps1 = CompileShader(fs_2_0, main());
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% Shaders cannot be passed around to another variable: "Initializer must be literal expressions.".
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[pixel shader fail(sm<6) todo]
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[pixel shader fail(sm<6)]
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float4 main() : sv_target { return 0; }
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PixelShader ps1 = CompileShader(ps_2_0, main());
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