mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
vkd3d-shader/fx: Implement shader initializers.
This commit is contained in:
committed by
Henri Verbeet
parent
6e15664bff
commit
ffc8f98bba
Notes:
Henri Verbeet
2025-12-09 17:21:48 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Nikolay Sivov (@nsivov) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1340
@@ -2351,23 +2351,25 @@ static uint32_t write_shader_blob(const struct hlsl_ir_compile *compile, struct
|
||||
return offset;
|
||||
}
|
||||
|
||||
static uint32_t write_fx_shader(enum fx_shader_type type,
|
||||
const struct hlsl_ir_compile *compile, struct fx_write_context *fx)
|
||||
static uint32_t write_fx_shader(enum fx_shader_type type, const struct hlsl_ir_compile *compile,
|
||||
struct vkd3d_bytecode_buffer *buffer, struct fx_write_context *fx)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
|
||||
struct fx_5_shader shader = {0};
|
||||
uint32_t ret;
|
||||
|
||||
shader = (struct fx_5_shader)
|
||||
if (compile)
|
||||
{
|
||||
.offset = write_shader_blob(compile, fx),
|
||||
.sodecl_count = compile->output.count > 1 ? 4 : 0,
|
||||
.rast_stream = compile->output.stream,
|
||||
};
|
||||
shader = (struct fx_5_shader)
|
||||
{
|
||||
.offset = write_shader_blob(compile, fx),
|
||||
.sodecl_count = compile->output.count > 1 ? 4 : 0,
|
||||
.rast_stream = compile->output.stream,
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < compile->output.count; ++i)
|
||||
{
|
||||
shader.sodecl[i] = write_string(compile->output.decls[i], fx);
|
||||
for (size_t i = 0; i < compile->output.count; ++i)
|
||||
{
|
||||
shader.sodecl[i] = write_string(compile->output.decls[i], fx);
|
||||
}
|
||||
}
|
||||
|
||||
switch (type)
|
||||
@@ -2504,7 +2506,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
|
||||
shader_type = FX5_SHADER;
|
||||
}
|
||||
|
||||
value_offset = write_fx_shader(shader_type, hlsl_ir_compile(value), fx);
|
||||
value_offset = write_fx_shader(shader_type, hlsl_ir_compile(value), unstructured, fx);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -3309,35 +3311,33 @@ static void write_fx_4_state_object_initializer(struct hlsl_ir_var *var, struct
|
||||
}
|
||||
}
|
||||
|
||||
static void write_fx_4_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
||||
static void write_fx_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
||||
const struct hlsl_type *var_type = hlsl_get_multiarray_element_type(var->data_type);
|
||||
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
|
||||
unsigned int i;
|
||||
enum fx_shader_type shader_type;
|
||||
|
||||
/* FIXME: write shader blobs, once parser support works. */
|
||||
for (i = 0; i < elements_count; ++i)
|
||||
put_u32(buffer, 0);
|
||||
}
|
||||
|
||||
static void write_fx_5_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
||||
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
|
||||
unsigned int i;
|
||||
|
||||
/* FIXME: write shader blobs, once parser support works. */
|
||||
for (i = 0; i < elements_count; ++i)
|
||||
switch (var_type->class)
|
||||
{
|
||||
put_u32(buffer, 0); /* Blob offset */
|
||||
put_u32(buffer, 0); /* SODecl[0] offset */
|
||||
put_u32(buffer, 0); /* SODecl[1] offset */
|
||||
put_u32(buffer, 0); /* SODecl[2] offset */
|
||||
put_u32(buffer, 0); /* SODecl[3] offset */
|
||||
put_u32(buffer, 0); /* SODecl count */
|
||||
put_u32(buffer, 0); /* Rasterizer stream */
|
||||
put_u32(buffer, 0); /* Interface bindings count */
|
||||
put_u32(buffer, 0); /* Interface initializer offset */
|
||||
case HLSL_CLASS_PIXEL_SHADER:
|
||||
case HLSL_CLASS_VERTEX_SHADER:
|
||||
case HLSL_CLASS_GEOMETRY_SHADER:
|
||||
shader_type = FX4_SHADER;
|
||||
break;
|
||||
|
||||
case HLSL_CLASS_HULL_SHADER:
|
||||
case HLSL_CLASS_COMPUTE_SHADER:
|
||||
case HLSL_CLASS_DOMAIN_SHADER:
|
||||
shader_type = FX5_SHADER;
|
||||
break;
|
||||
|
||||
default:
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < elements_count; ++i)
|
||||
{
|
||||
write_fx_shader(shader_type, var->default_values ? var->default_values[i].shader : NULL, &fx->structured, fx);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3384,14 +3384,10 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_
|
||||
|
||||
case HLSL_CLASS_PIXEL_SHADER:
|
||||
case HLSL_CLASS_VERTEX_SHADER:
|
||||
write_fx_4_shader_initializer(var, fx);
|
||||
fx->shader_count += elements_count;
|
||||
break;
|
||||
|
||||
case HLSL_CLASS_HULL_SHADER:
|
||||
case HLSL_CLASS_COMPUTE_SHADER:
|
||||
case HLSL_CLASS_DOMAIN_SHADER:
|
||||
write_fx_5_shader_initializer(var, fx);
|
||||
write_fx_shader_initializer(var, fx);
|
||||
fx->shader_count += elements_count;
|
||||
break;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user