vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.

This commit is contained in:
Conor McCarthy
2024-04-23 21:14:22 +10:00
committed by Alexandre Julliard
parent af208135f3
commit fef5760af0
Notes: Alexandre Julliard 2024-05-06 22:37:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/827
2 changed files with 47 additions and 3 deletions

View File

@@ -232,7 +232,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rui (8)
probe uav 1 (1) rui (8)
probe uav 1 (2) rui (8)
@@ -250,7 +250,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rui (15)
probe uav 1 (1) rui (15)
probe uav 1 (2) rui (15)
@@ -268,7 +268,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rui (5)
probe uav 1 (1) rui (5)
probe uav 1 (2) rui (5)