tests/shader_runner: Test the "earlydepthstencil" attribute.

This commit is contained in:
Anna (navi) Figueiredo Gomes 2024-09-08 12:37:36 +02:00 committed by Henri Verbeet
parent 0c621f9e4e
commit fe8a2f820b
Notes: Henri Verbeet 2024-09-12 18:57:32 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1063
2 changed files with 32 additions and 0 deletions

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@ -100,6 +100,7 @@ vkd3d_shader_tests = \
tests/hlsl/distance.shader_test \ tests/hlsl/distance.shader_test \
tests/hlsl/dot.shader_test \ tests/hlsl/dot.shader_test \
tests/hlsl/duplicate-modifiers.shader_test \ tests/hlsl/duplicate-modifiers.shader_test \
tests/hlsl/early-depth-stencil.shader_test \
tests/hlsl/effect-compile.shader_test \ tests/hlsl/effect-compile.shader_test \
tests/hlsl/effect-pass-states-fx_5.shader_test \ tests/hlsl/effect-pass-states-fx_5.shader_test \
tests/hlsl/effect-shader-objects-fx_2.shader_test \ tests/hlsl/effect-shader-objects-fx_2.shader_test \

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@ -0,0 +1,31 @@
[require]
shader model >= 5.0
[rtv 0]
size (2d, 640, 480)
[uav 1]
format r32-float
size (buffer, 1)
0.0
[dsv]
size (2d, 640, 480)
[pixel shader]
RWBuffer<float> u : register(u1);
[earlydepthstencil]
float4 main() : sv_target
{
u[0] = 1.0;
return float4(1, 1, 1, 1);
}
[test]
depth greater equal
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.5
todo(glsl) draw quad
probe (0, 0) rgba(0, 0, 0, 0)
todo(sm<6) probe uav 1 (0) r(0.0)