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vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_src_param().
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Alexandre Julliard
2024-01-15 23:03:23 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/563
@ -2075,7 +2075,7 @@ static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, cons
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const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
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const uint32_t *end, enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
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{
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{
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unsigned int dimension, mask;
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unsigned int dimension, mask;
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DWORD token;
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uint32_t token;
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if (*ptr >= end)
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if (*ptr >= end)
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{
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{
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