vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 68d7470fc2
commit fd1beedc07
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
76 changed files with 334 additions and 307 deletions

View File

@ -7,7 +7,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (3.0, 0.0, 0.0, 0.0)
[pixel shader]
@ -19,7 +19,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 3.0, 0.0, 0.0)
[pixel shader]
@ -31,7 +31,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@ -43,7 +43,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 0.0, 0.0)
[pixel shader]
@ -55,7 +55,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 2.0, 0.0, 0.0)
[pixel shader]
@ -67,7 +67,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@ -79,7 +79,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@ -93,7 +93,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 7.0, 9.0)
[pixel shader]
@ -107,7 +107,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 7.0, 9.0)
[pixel shader]
@ -122,7 +122,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@ -137,7 +137,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@ -152,7 +152,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 7.0, 12.0, 17.0)
[pixel shader]
@ -167,7 +167,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 7.0, 12.0, 17.0)
[pixel shader]
@ -183,7 +183,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 6.0, 0.0)
[pixel shader]
@ -199,7 +199,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (9.0, 11.0, 13.0, 0.0)
[pixel shader]
@ -211,7 +211,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@ -223,7 +223,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@ -235,7 +235,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@ -247,7 +247,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@ -260,7 +260,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@ -273,7 +273,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
@ -285,7 +285,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@ -297,7 +297,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@ -309,7 +309,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 0.0, 0.0)
[pixel shader]
@ -321,7 +321,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 4.0, 0.0, 0.0)
[pixel shader]
@ -336,7 +336,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
[pixel shader]
@ -351,5 +351,5 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (6.0, 7.0, 8.0, 9.0)