vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 68d7470fc2
commit fd1beedc07
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
76 changed files with 334 additions and 307 deletions

View File

@ -19,7 +19,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
[pixel shader]
@ -49,7 +49,7 @@ float2 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rg (22.0, -22.0)
[rtv 0]
@ -73,7 +73,7 @@ uint4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
[pixel shader]
@ -127,7 +127,7 @@ int4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgbai (0, 22, -22, -1000)
[pixel shader]
@ -161,7 +161,7 @@ uint4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rui (22)
[pixel shader]