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vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
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Notes:
Henri Verbeet
2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
@ -19,7 +19,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
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[pixel shader]
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@ -49,7 +49,7 @@ float2 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rg (22.0, -22.0)
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[rtv 0]
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@ -73,7 +73,7 @@ uint4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
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[pixel shader]
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@ -127,7 +127,7 @@ int4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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@ -161,7 +161,7 @@ uint4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rui (22)
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[pixel shader]
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