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vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
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Notes:
Henri Verbeet
2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
@ -14,6 +14,6 @@ void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe rtv 0 (0,0) rgba (0.1, 0.2, 0.3, 0.4)
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probe rtv 1 (0,0) rgba (0.5, 0.6, 0.7, 0.8)
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