vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 68d7470fc2
commit fd1beedc07
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
76 changed files with 334 additions and 307 deletions

View File

@@ -8,7 +8,7 @@ float4x1 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
@@ -18,7 +18,7 @@ row_major float1x4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[rtv 0]
@@ -96,7 +96,7 @@ void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
}
[test]
todo(sm>=6 | msl) draw quad
todo(sm>=6) draw quad
probe rtv 0 (0,0) rgba (1.0, 2.0, 3.0, 4.0)
probe rtv 1 (0,0) r (5.0)
probe rtv 2 (0,0) r (6.0)