vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 68d7470fc2
commit fd1beedc07
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
76 changed files with 334 additions and 307 deletions

View File

@ -29,7 +29,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.2, 0.1, 0.8, 0.5);
[pixel shader todo(sm<4)]
@ -181,7 +181,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.3, 0.3, 0.9) 1
[pixel shader todo(sm<4)]