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vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
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Notes:
Henri Verbeet
2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
@@ -5,7 +5,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (-1.0, 6.0, 7.0, 3.0) 4
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[pixel shader]
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