vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 68d7470fc2
commit fd1beedc07
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
76 changed files with 334 additions and 307 deletions

View File

@@ -44,7 +44,7 @@ float4 main() : SV_TARGET
}
[test]
todo(sm>=6 | msl) draw quad
todo(sm>=6) draw quad
probe (0, 0) rgba (1.0, 80.0, 3.0, 80.0)
[pixel shader]
@@ -54,7 +54,7 @@ float4 main() : SV_TARGET
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 304.0, 76.0, 4.0)
[pixel shader fail]