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vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
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Notes:
Henri Verbeet
2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
@@ -44,7 +44,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(sm>=6 | msl) draw quad
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todo(sm>=6) draw quad
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probe (0, 0) rgba (1.0, 80.0, 3.0, 80.0)
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[pixel shader]
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@@ -54,7 +54,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 304.0, 76.0, 4.0)
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[pixel shader fail]
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