vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 68d7470fc2
commit fd1beedc07
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
76 changed files with 334 additions and 307 deletions

View File

@ -14,7 +14,7 @@ float4 main() : SV_TARGET
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (21, 22, 23, 24)
@ -36,7 +36,7 @@ float4 main() : SV_TARGET
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (61, 62, 63, 64)
[pixel shader]
@ -49,7 +49,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2, 3, 6, 1)
% Additional level of indirection
@ -64,7 +64,7 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (2, 3, 6, 1)