mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
This commit is contained in:
Notes:
Henri Verbeet
2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
@ -11,7 +11,7 @@ float4 main() : SV_TARGET
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (20.0, 4294967296.0, 75.0, 0.0)
|
||||
|
||||
[pixel shader]
|
||||
@ -24,7 +24,7 @@ float4 main() : SV_TARGET
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (5.0, 5.0, 4294967296.0, 3.0)
|
||||
|
||||
[pixel shader fail(sm<6)]
|
||||
|
Reference in New Issue
Block a user