vkd3d-shader: Avoid using private variables for depth output registers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-01-23 12:46:50 +01:00
committed by Alexandre Julliard
parent de3022478b
commit fd0844e420
2 changed files with 45 additions and 1 deletions

View File

@@ -784,6 +784,11 @@ static inline bool vkd3d_shader_register_is_input(const struct vkd3d_shader_regi
return reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT;
}
static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_register *reg)
{
return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
}
void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN;
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,