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vkd3d-shader/ir: Use vkd3d_free() instead of free().
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Alexandre Julliard
2024-01-15 23:01:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/550
@ -1900,5 +1900,5 @@ void vsir_validate(struct vkd3d_shader_parser *parser)
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if (ctx.depth != 0)
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if (ctx.depth != 0)
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validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "%zu nested blocks were not closed.", ctx.depth);
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validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "%zu nested blocks were not closed.", ctx.depth);
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free(ctx.blocks);
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vkd3d_free(ctx.blocks);
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}
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}
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