mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d: Create private heap objects for committed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
dc2ae75461
commit
fb8f0dc5b3
@ -2758,7 +2758,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateHeap(ID3D12Device *iface,
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TRACE("iface %p, desc %p, iid %s, heap %p.\n",
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iface, desc, debugstr_guid(iid), heap);
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if (FAILED(hr = d3d12_heap_create(device, desc, &object)))
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if (FAILED(hr = d3d12_heap_create(device, desc, NULL, &object)))
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{
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*heap = NULL;
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return hr;
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@ -21,8 +21,6 @@
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#define VKD3D_NULL_BUFFER_SIZE 16
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#define VKD3D_NULL_VIEW_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM
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#define VKD3D_HEAP_TYPE_INVALID ((D3D12_HEAP_TYPE)~0u)
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static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties)
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{
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if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
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@ -288,9 +286,33 @@ static ULONG STDMETHODCALLTYPE d3d12_heap_AddRef(ID3D12Heap *iface)
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TRACE("%p increasing refcount to %u.\n", heap, refcount);
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assert(!heap->is_private);
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return refcount;
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}
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static void d3d12_heap_destroy(struct d3d12_heap *heap)
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{
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struct d3d12_device *device = heap->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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TRACE("Destroying heap %p.\n", heap);
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vkd3d_private_store_destroy(&heap->private_store);
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VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL));
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pthread_mutex_destroy(&heap->mutex);
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if (heap->is_private)
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device = NULL;
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vkd3d_free(heap);
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if (device)
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d3d12_device_release(device);
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}
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static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface)
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{
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struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
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@ -299,20 +321,7 @@ static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface)
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TRACE("%p decreasing refcount to %u.\n", heap, refcount);
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if (!refcount)
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{
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struct d3d12_device *device = heap->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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vkd3d_private_store_destroy(&heap->private_store);
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VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL));
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pthread_mutex_destroy(&heap->mutex);
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vkd3d_free(heap);
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d3d12_device_release(device);
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}
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d3d12_heap_destroy(heap);
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return refcount;
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}
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@ -437,6 +446,10 @@ static HRESULT d3d12_heap_map(struct d3d12_heap *heap, uint64_t offset, void **d
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*data = (BYTE *)heap->map_ptr + offset;
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++heap->map_count;
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}
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else
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{
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*data = NULL;
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}
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pthread_mutex_unlock(&heap->mutex);
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@ -475,9 +488,9 @@ static void d3d12_heap_unmap(struct d3d12_heap *heap)
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pthread_mutex_unlock(&heap->mutex);
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}
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static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
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static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource)
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{
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if (!desc->SizeInBytes)
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if (!resource && !desc->SizeInBytes)
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{
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WARN("Invalid size %"PRIu64".\n", desc->SizeInBytes);
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return E_INVALIDARG;
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@ -490,7 +503,7 @@ static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
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return E_INVALIDARG;
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}
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if (desc->Flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY)
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if (!resource && desc->Flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY)
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{
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WARN("D3D12_HEAP_FLAG_ALLOW_DISPLAY is only for committed resources.\n");
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return E_INVALIDARG;
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@ -500,15 +513,18 @@ static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
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}
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static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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struct d3d12_device *device, const D3D12_HEAP_DESC *desc)
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struct d3d12_device *device, const D3D12_HEAP_DESC *desc, const struct d3d12_resource *resource)
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{
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VkMemoryRequirements memory_requirements;
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VkDeviceSize vk_memory_size;
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HRESULT hr;
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int rc;
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heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl;
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heap->refcount = 1;
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heap->is_private = !!resource;
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heap->desc = *desc;
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heap->map_ptr = NULL;
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@ -525,13 +541,9 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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if (!heap->desc.Alignment)
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heap->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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if (FAILED(hr = validate_heap_desc(&heap->desc)))
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if (FAILED(hr = validate_heap_desc(&heap->desc, resource)))
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return hr;
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memory_requirements.size = heap->desc.SizeInBytes;
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memory_requirements.alignment = heap->desc.Alignment;
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memory_requirements.memoryTypeBits = ~(uint32_t)0;
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if ((rc = pthread_mutex_init(&heap->mutex, NULL)))
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{
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ERR("Failed to initialize mutex, error %d.\n", rc);
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@ -544,21 +556,49 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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return hr;
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}
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if (FAILED(hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
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heap->desc.Flags, &memory_requirements, NULL, &heap->vk_memory, &heap->vk_memory_type)))
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if (resource)
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{
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if (d3d12_resource_is_buffer(resource))
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{
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hr = vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer,
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&heap->desc.Properties, heap->desc.Flags,
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&heap->vk_memory, &heap->vk_memory_type, &vk_memory_size);
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}
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else
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{
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hr = vkd3d_allocate_image_memory(device, resource->u.vk_image,
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&heap->desc.Properties, heap->desc.Flags,
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&heap->vk_memory, &heap->vk_memory_type, &vk_memory_size);
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}
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heap->desc.SizeInBytes = vk_memory_size;
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}
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else
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{
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memory_requirements.size = heap->desc.SizeInBytes;
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memory_requirements.alignment = heap->desc.Alignment;
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memory_requirements.memoryTypeBits = ~(uint32_t)0;
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hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
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heap->desc.Flags, &memory_requirements, NULL,
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&heap->vk_memory, &heap->vk_memory_type);
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}
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if (FAILED(hr))
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{
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vkd3d_private_store_destroy(&heap->private_store);
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pthread_mutex_destroy(&heap->mutex);
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return hr;
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}
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d3d12_device_add_ref(heap->device = device);
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heap->device = device;
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if (!heap->is_private)
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d3d12_device_add_ref(heap->device);
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return S_OK;
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}
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HRESULT d3d12_heap_create(struct d3d12_device *device,
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const D3D12_HEAP_DESC *desc, struct d3d12_heap **heap)
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HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
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const struct d3d12_resource *resource, struct d3d12_heap **heap)
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{
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struct d3d12_heap *object;
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HRESULT hr;
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@ -566,13 +606,13 @@ HRESULT d3d12_heap_create(struct d3d12_device *device,
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d12_heap_init(object, device, desc)))
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if (FAILED(hr = d3d12_heap_init(object, device, desc, resource)))
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{
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vkd3d_free(object);
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return hr;
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}
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TRACE("Created heap %p.\n", object);
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TRACE("Created %s %p.\n", object->is_private ? "private heap" : "heap", object);
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*heap = object;
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@ -883,8 +923,8 @@ static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12
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else
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VK_CALL(vkDestroyImage(device->vk_device, resource->u.vk_image, NULL));
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if (resource->vk_memory)
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VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
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if (resource->flags & VKD3D_RESOURCE_DEDICATED_HEAP)
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d3d12_heap_destroy(resource->heap);
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}
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static ULONG d3d12_resource_incref(struct d3d12_resource *resource)
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@ -914,7 +954,7 @@ static ULONG d3d12_resource_decref(struct d3d12_resource *resource)
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bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource)
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{
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return is_cpu_accessible_heap(&resource->heap_properties);
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return resource->heap && is_cpu_accessible_heap(&resource->heap->desc.Properties);
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}
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/* ID3D12Resource */
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@ -1019,10 +1059,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_SetName(ID3D12Resource *iface, c
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TRACE("iface %p, name %s.\n", iface, debugstr_w(name, resource->device->wchar_size));
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if (resource->vk_memory)
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if (resource->flags & VKD3D_RESOURCE_DEDICATED_HEAP)
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{
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if (FAILED(hr = vkd3d_set_vk_object_name(resource->device, (uint64_t)resource->vk_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, name)))
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if (FAILED(hr = d3d12_heap_SetName(&resource->heap->ID3D12Heap_iface, name)))
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return hr;
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}
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@ -1048,15 +1087,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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unsigned int sub_resource_count;
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struct d3d12_device *device;
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HRESULT hr = S_OK;
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VkResult vr;
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TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
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iface, sub_resource, read_range, data);
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device = resource->device;
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if (!d3d12_resource_is_cpu_accessible(resource))
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{
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WARN("Resource is not CPU accessible.\n");
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@ -1077,7 +1112,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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return E_INVALIDARG;
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}
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if (!resource->heap && !resource->vk_memory)
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if (!resource->heap)
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{
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FIXME("Not implemented for this resource type.\n");
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return E_NOTIMPL;
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@ -1087,22 +1122,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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if (!resource->map_count)
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{
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if (resource->heap)
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{
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hr = d3d12_heap_map(resource->heap, resource->heap_offset, &resource->map_ptr);
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}
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else
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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if ((vr = VK_CALL(vkMapMemory(device->vk_device, resource->vk_memory,
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0, VK_WHOLE_SIZE, 0, &resource->map_ptr))) < 0)
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WARN("Failed to map device memory, vr %d.\n", vr);
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hr = hresult_from_vk_result(vr);
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}
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if (FAILED(hr))
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if FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, &resource->map_ptr))
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{
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WARN("Failed to map resource, hr %#x.\n", hr);
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resource->map_ptr = NULL;
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@ -1123,7 +1143,6 @@ static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT s
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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unsigned int sub_resource_count;
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struct d3d12_device *device;
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TRACE("iface %p, sub_resource %u, written_range %p.\n",
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iface, sub_resource, written_range);
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@ -1141,21 +1160,15 @@ static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT s
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return;
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}
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device = resource->device;
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WARN("Ignoring written range %p.\n", written_range);
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--resource->map_count;
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if (!resource->map_count)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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resource->map_ptr = NULL;
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if (resource->heap)
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assert(resource->heap);
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d3d12_heap_unmap(resource->heap);
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else
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VK_CALL(vkUnmapMemory(device->vk_device, resource->vk_memory));
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}
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}
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@ -1207,20 +1220,33 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource
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D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags)
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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struct d3d12_heap *heap;
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TRACE("iface %p, heap_properties %p, flags %p.\n",
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iface, heap_properties, flags);
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if (resource->heap_properties.Type == VKD3D_HEAP_TYPE_INVALID)
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if (resource->flags & VKD3D_RESOURCE_EXTERNAL)
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{
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if (heap_properties)
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{
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memset(heap_properties, 0, sizeof(*heap_properties));
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heap_properties->Type = D3D12_HEAP_TYPE_DEFAULT;
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}
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if (flags)
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*flags = D3D12_HEAP_FLAG_NONE;
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return S_OK;
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}
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if (!(heap = resource->heap))
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{
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WARN("Cannot get heap properties for reserved resources.\n");
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return E_INVALIDARG;
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}
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if (heap_properties)
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*heap_properties = resource->heap_properties;
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*heap_properties = heap->desc.Properties;
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if (flags)
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*flags = resource->heap_flags;
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*flags = heap->desc.Flags;
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return S_OK;
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}
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@ -1382,7 +1408,6 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
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WARN("Ignoring optimized clear value.\n");
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resource->gpu_address = 0;
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resource->vk_memory = VK_NULL_HANDLE;
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resource->flags = 0;
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if (FAILED(hr = d3d12_resource_validate_desc(&resource->desc)))
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@ -1422,18 +1447,6 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
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resource->map_count = 0;
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resource->map_ptr = NULL;
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if (heap_properties)
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{
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resource->heap_properties = *heap_properties;
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resource->heap_flags = heap_flags;
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}
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else
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{
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memset(&resource->heap_properties, 0, sizeof(resource->heap_properties));
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resource->heap_properties.Type = VKD3D_HEAP_TYPE_INVALID;
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resource->heap_flags = 0;
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}
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resource->initial_state = initial_state;
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resource->heap = NULL;
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@ -1477,16 +1490,16 @@ static HRESULT vkd3d_allocate_resource_memory(
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struct d3d12_device *device, struct d3d12_resource *resource,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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if (d3d12_resource_is_buffer(resource))
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{
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return vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer,
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heap_properties, heap_flags, &resource->vk_memory, NULL, NULL);
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}
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else
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{
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return vkd3d_allocate_image_memory(device, resource->u.vk_image,
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heap_properties, heap_flags, &resource->vk_memory, NULL, NULL);
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}
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D3D12_HEAP_DESC heap_desc;
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HRESULT hr;
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heap_desc.SizeInBytes = 0;
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heap_desc.Properties = *heap_properties;
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heap_desc.Alignment = 0;
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heap_desc.Flags = heap_flags;
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if (SUCCEEDED(hr = d3d12_heap_create(device, &heap_desc, resource, &resource->heap)))
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resource->flags |= VKD3D_RESOURCE_DEDICATED_HEAP;
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return hr;
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}
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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@ -1642,8 +1655,6 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device,
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object->u.vk_image = create_info->vk_image;
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object->flags = VKD3D_RESOURCE_EXTERNAL;
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||||
object->flags |= create_info->flags & VKD3D_RESOURCE_PUBLIC_FLAGS;
|
||||
memset(&object->heap_properties, 0, sizeof(object->heap_properties));
|
||||
object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
object->initial_state = D3D12_RESOURCE_STATE_COMMON;
|
||||
if (create_info->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
|
||||
object->present_state = create_info->present_state;
|
||||
|
@ -54,6 +54,7 @@
|
||||
|
||||
struct d3d12_command_list;
|
||||
struct d3d12_device;
|
||||
struct d3d12_resource;
|
||||
|
||||
struct vkd3d_vk_global_procs
|
||||
{
|
||||
@ -348,6 +349,7 @@ struct d3d12_heap
|
||||
ID3D12Heap ID3D12Heap_iface;
|
||||
LONG refcount;
|
||||
|
||||
bool is_private;
|
||||
D3D12_HEAP_DESC desc;
|
||||
|
||||
pthread_mutex_t mutex;
|
||||
@ -362,13 +364,14 @@ struct d3d12_heap
|
||||
struct vkd3d_private_store private_store;
|
||||
};
|
||||
|
||||
HRESULT d3d12_heap_create(struct d3d12_device *device,
|
||||
const D3D12_HEAP_DESC *desc, struct d3d12_heap **heap) DECLSPEC_HIDDEN;
|
||||
HRESULT d3d12_heap_create(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
|
||||
const struct d3d12_resource *resource, struct d3d12_heap **heap) DECLSPEC_HIDDEN;
|
||||
struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface) DECLSPEC_HIDDEN;
|
||||
|
||||
#define VKD3D_RESOURCE_PUBLIC_FLAGS \
|
||||
(VKD3D_RESOURCE_INITIAL_STATE_TRANSITION | VKD3D_RESOURCE_PRESENT_STATE_TRANSITION)
|
||||
#define VKD3D_RESOURCE_EXTERNAL 0x00000004
|
||||
#define VKD3D_RESOURCE_DEDICATED_HEAP 0x00000008
|
||||
|
||||
/* ID3D12Resource */
|
||||
struct d3d12_resource
|
||||
@ -385,7 +388,6 @@ struct d3d12_resource
|
||||
VkBuffer vk_buffer;
|
||||
VkImage vk_image;
|
||||
} u;
|
||||
VkDeviceMemory vk_memory;
|
||||
unsigned int flags;
|
||||
|
||||
unsigned int map_count;
|
||||
@ -394,8 +396,6 @@ struct d3d12_resource
|
||||
struct d3d12_heap *heap;
|
||||
uint64_t heap_offset;
|
||||
|
||||
D3D12_HEAP_PROPERTIES heap_properties;
|
||||
D3D12_HEAP_FLAGS heap_flags;
|
||||
D3D12_RESOURCE_STATES initial_state;
|
||||
D3D12_RESOURCE_STATES present_state;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user