demos: Use the assembler to embed HLSL sources.

This commit is contained in:
Henri Verbeet
2024-12-20 19:23:46 +01:00
parent 4227858cfe
commit fb4b150f27
Notes: Henri Verbeet 2025-01-13 16:45:58 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Giovanni Mascellani (@giomasce)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1337
8 changed files with 133 additions and 88 deletions

55
demos/gears.hlsl Normal file
View File

@@ -0,0 +1,55 @@
cbuffer gear_block : register(b0)
{
float4x4 mvp_matrix;
float3x3 normal_matrix;
};
struct vs_in
{
float4 position : POSITION;
float3 normal : NORMAL;
float3 diffuse : DIFFUSE;
float4 transform : TRANSFORM;
};
struct vs_out
{
float4 position : SV_POSITION;
float4 colour : COLOR;
};
struct vs_out vs_main(struct vs_in i)
{
const float3 l_pos = float3(5.0, 5.0, 10.0);
float3 dir, normal;
float4 position;
struct vs_out o;
float att;
position.x = i.transform.x * i.position.x - i.transform.y * i.position.y + i.transform.z;
position.y = i.transform.x * i.position.y + i.transform.y * i.position.x + i.transform.w;
position.zw = i.position.zw;
o.position = mul(mvp_matrix, position);
dir = normalize(l_pos - o.position.xyz / o.position.w);
normal.x = i.transform.x * i.normal.x - i.transform.y * i.normal.y;
normal.y = i.transform.x * i.normal.y + i.transform.y * i.normal.x;
normal.z = i.normal.z;
att = 0.2 + dot(dir, normalize(mul(normal_matrix, normal)));
o.colour.xyz = i.diffuse.xyz * att;
o.colour.w = 1.0;
return o;
}
float4 ps_main_smooth(float4 position : SV_POSITION, float4 colour : COLOR) : SV_TARGET
{
return colour;
}
float4 ps_main_flat(float4 position : SV_POSITION, nointerpolation float4 colour : COLOR) : SV_TARGET
{
return colour;
}