mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
demos/triangle: Add a demo program.
This commit is contained in:
46
Makefile.am
46
Makefile.am
@ -19,11 +19,29 @@ vkd3d_public_headers = \
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include/vkd3d_utils.h \
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include/vkd3d_windows.h
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spv_triangle_shaders = \
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demos/triangle.vert.spv \
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demos/triangle.frag.spv
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spv_shaders = \
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$(spv_triangle_shaders)
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hlsl_shaders = \
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demos/triangle.hlsl
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vkd3d_tests = \
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tests/d3d12
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vkd3d_demos = \
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demos/triangle
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vkd3d_demos_headers = \
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demos/demo.h \
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demos/demo_win32.h \
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demos/demo_xcb.h
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BUILT_SOURCES = $(widl_headers)
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CLEANFILES = $(widl_headers)
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CLEANFILES = $(widl_headers) $(spv_shaders)
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noinst_LTLIBRARIES = libvkd3d-common.la
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libvkd3d_common_la_SOURCES = \
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@ -66,6 +84,11 @@ AM_DEFAULT_SOURCE_EXT = .c
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TESTS = $(vkd3d_tests)
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tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@
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noinst_PROGRAMS = $(vkd3d_demos)
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EXTRA_DIST += $(vkd3d_demos_headers)
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EXTRA_demos_triangle_DEPENDENCIES = $(spv_triangle_shaders)
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demos_triangle_LDADD = libvkd3d.la $(LDADD) @XCB_LIBS@
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VKD3D_V_WIDL = $(vkd3d_v_widl_@AM_V@)
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vkd3d_v_widl_ = $(vkd3d_v_widl_@AM_DEFAULT_V@)
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vkd3d_v_widl_0 = @echo " WIDL " $@;
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@ -75,6 +98,17 @@ EXTRA_DIST += $(widl_headers) $(widl_headers:.h=.idl)
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$(widl_headers): %.h: %.idl
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$(VKD3D_V_WIDL)$(WIDL) -o $@ $<
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VKD3D_V_GLSLANG = $(vkd3d_v_glslang_@AM_V@)
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vkd3d_v_glslang_ = $(vkd3d_v_glslang_@AM_DEFAULT_V@)
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vkd3d_v_glslang_0 = @echo " GLSLANG " $@;
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vkd3d_v_glslang_1 =
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EXTRA_DIST += $(spv_shaders:.spv=)
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$(spv_shaders): %.spv: %
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$(VKD3D_V_GLSLANG)$(GLSLANG) -V -o $@ $<
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EXTRA_DIST += $(hlsl_shaders)
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libvkd3d.pc: $(srcdir)/libs/vkd3d/libvkd3d.pc.in
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sed -e 's![@]prefix[@]!$(prefix)!g' \
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-e 's![@]exec_prefix[@]!$(exec_prefix)!g' \
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@ -93,13 +127,14 @@ if HAS_CROSSTARGET32
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CROSS32_CC = @CROSSCC32@
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CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool
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CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a)
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CROSS32_EXEFILES = $(vkd3d_tests:=.cross32.exe)
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CROSS32_EXEFILES = $(vkd3d_tests:=.cross32.exe) $(vkd3d_demos:=.cross32.exe)
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CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES)
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CLEANFILES += $(CROSS32_FILES)
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crosstest32: $(CROSS32_FILES)
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-include tests/$(DEPDIR)/*.cross32.Po
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-include demos/$(DEPDIR)/*.cross32.Po
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$(CROSS32_IMPLIBS): %.cross32.a: %.cross32.def
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@${MKDIR_P} crosslibs
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@ -107,7 +142,7 @@ $(CROSS32_IMPLIBS): %.cross32.a: %.cross32.def
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$(CROSS32_EXEFILES): %.cross32.exe: %.c $(CROSS32_IMPLIBS) $(widl_headers)
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$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
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$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) && \
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$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 && \
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$(am__mv) $$depbase.Tpo $$depbase.Po
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else
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crosstest32:
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@ -117,13 +152,14 @@ if HAS_CROSSTARGET64
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CROSS64_CC = @CROSSCC64@
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CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool
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CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a)
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CROSS64_EXEFILES = $(vkd3d_tests:=.cross64.exe)
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CROSS64_EXEFILES = $(vkd3d_tests:=.cross64.exe) $(vkd3d_demos:=.cross64.exe)
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CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES)
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CLEANFILES += $(CROSS64_FILES)
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crosstest64: $(CROSS64_FILES)
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-include tests/$(DEPDIR)/*.cross64.Po
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-include demos/$(DEPDIR)/*.cross64.Po
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$(CROSS64_IMPLIBS): %.cross64.a: %.cross64.def
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@${MKDIR_P} crosslibs
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@ -131,7 +167,7 @@ $(CROSS64_IMPLIBS): %.cross64.a: %.cross64.def
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$(CROSS64_EXEFILES): %.cross64.exe: %.c $(CROSS64_IMPLIBS) $(widl_headers)
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$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
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$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) && \
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$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 && \
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$(am__mv) $$depbase.Tpo $$depbase.Po
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else
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crosstest64:
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@ -7,6 +7,7 @@ AC_CONFIG_LIBOBJ_DIR([portable])
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AC_CONFIG_HEADERS(include/config.h)
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AC_ARG_VAR([WIDL], [widl IDL compiler])
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AC_ARG_VAR([GLSLANG], [glslangValidator GLSL compiler])
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AC_ARG_VAR([CROSSCC32], [32-bit Windows cross compiler])
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AC_ARG_VAR([CROSSCC64], [64-bit Windows cross compiler])
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@ -17,8 +18,9 @@ AM_PROG_CC_C_O
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AC_PROG_SED
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AC_PROG_MKDIR_P
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AC_CHECK_PROG([WIDL], [widl], [widl], [no])
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AS_IF([test "x$WIDL" = "xno"], [AC_MSG_ERROR([widl is required to build header files.])])
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AC_CHECK_PROG([GLSLANG], [glslangValidator], [glslang], [no])
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AS_IF([test "x$GLSLANG" = "xno"], [AC_MSG_ERROR([glslangValidator is required to compile shaders.])])
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AM_INIT_AUTOMAKE([1.11 foreign silent-rules subdir-objects no-dist-gzip dist-xz -Wall -Werror])
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AM_MAINTAINER_MODE([enable])
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@ -52,6 +54,11 @@ AC_CHECK_LIB([pthread], [pthread_create],
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[AC_SUBST(PTHREAD_LIBS, "-lpthread")],
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[AC_MSG_ERROR(libpthread not found.)])
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AC_ARG_VAR([XCB_LIBS], [linker flags for xcb])
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AC_CHECK_LIB([xcb], [xcb_connect],
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[AC_SUBST(XCB_LIBS, "-lxcb")],
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[AC_MSG_ERROR([libxcb not found.])])
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AC_CHECK_LIB([vulkan], [vkGetInstanceProcAddr], [], [AC_MSG_ERROR([libvulkan not found.])])
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dnl Check for functions
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|
2
demos/.gitignore
vendored
Normal file
2
demos/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
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triangle
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*.spv
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110
demos/demo.h
Normal file
110
demos/demo.h
Normal file
@ -0,0 +1,110 @@
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/*
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* Copyright 2016 Henri Verbeet for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
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||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
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* DEALINGS IN THE SOFTWARE.
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*/
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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#include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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#endif
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#include <vkd3d_windows.h>
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#define WIDL_C_INLINE_WRAPPERS
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#define COBJMACROS
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#include <d3d12.h>
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof(*x))
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struct demo_vec3
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{
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float x, y, z;
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};
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struct demo_vec4
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{
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float x, y, z, w;
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};
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struct demo_swapchain_desc
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{
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unsigned int width;
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unsigned int height;
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unsigned int buffer_count;
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DXGI_FORMAT format;
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};
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static inline void demo_rasterizer_desc_init_default(D3D12_RASTERIZER_DESC *desc)
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{
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desc->FillMode = D3D12_FILL_MODE_SOLID;
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desc->CullMode = D3D12_CULL_MODE_BACK;
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desc->FrontCounterClockwise = FALSE;
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desc->DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
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desc->DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
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desc->SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
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desc->DepthClipEnable = TRUE;
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desc->MultisampleEnable = FALSE;
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desc->AntialiasedLineEnable = FALSE;
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desc->ForcedSampleCount = 0;
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desc->ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
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}
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static inline void demo_blend_desc_init_default(D3D12_BLEND_DESC *desc)
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{
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static const D3D12_RENDER_TARGET_BLEND_DESC rt_blend_desc =
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{
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.BlendEnable = FALSE,
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.LogicOpEnable = FALSE,
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.SrcBlend = D3D12_BLEND_ONE,
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.DestBlend = D3D12_BLEND_ZERO,
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||||
.BlendOp = D3D12_BLEND_OP_ADD,
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.SrcBlendAlpha = D3D12_BLEND_ONE,
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.DestBlendAlpha = D3D12_BLEND_ZERO,
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.BlendOpAlpha = D3D12_BLEND_OP_ADD,
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||||
.LogicOp = D3D12_LOGIC_OP_NOOP,
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.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL,
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||||
};
|
||||
unsigned int i;
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||||
|
||||
desc->AlphaToCoverageEnable = FALSE;
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desc->IndependentBlendEnable = FALSE;
|
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for (i = 0; i < ARRAY_SIZE(desc->RenderTarget); ++i)
|
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{
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desc->RenderTarget[i] = rt_blend_desc;
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}
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}
|
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|
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#ifdef _WIN32
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||||
#include "demo_win32.h"
|
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#else
|
||||
#include <vkd3d_utils.h>
|
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#include "demo_xcb.h"
|
||||
#endif
|
302
demos/demo_win32.h
Normal file
302
demos/demo_win32.h
Normal file
@ -0,0 +1,302 @@
|
||||
/*
|
||||
* Copyright 2016 Józef Kucia for CodeWeavers
|
||||
* Copyright 2016 Henri Verbeet for CodeWeavers
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <dxgi1_4.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#define DEMO_WINDOW_CLASS_NAME L"demo_wc"
|
||||
|
||||
struct demo
|
||||
{
|
||||
HMODULE d3dcompiler;
|
||||
HRESULT (WINAPI *compile_from_file)(const WCHAR *filename, const void *defines, void *include,
|
||||
const char *entry_point, const char *profile, UINT flags1, UINT flags2,
|
||||
ID3DBlob **code, ID3DBlob **errors);
|
||||
size_t window_count;
|
||||
bool quit;
|
||||
};
|
||||
|
||||
struct demo_window
|
||||
{
|
||||
HINSTANCE instance;
|
||||
HWND hwnd;
|
||||
struct demo *demo;
|
||||
void *user_data;
|
||||
void (*draw_func)(void *user_data);
|
||||
};
|
||||
|
||||
struct demo_swapchain
|
||||
{
|
||||
IDXGISwapChain3 *swapchain;
|
||||
};
|
||||
|
||||
static inline struct demo_window *demo_window_create(struct demo *demo, const char *title,
|
||||
unsigned int width, unsigned int height, void (*draw_func)(void *user_data), void *user_data)
|
||||
{
|
||||
RECT rect = {0, 0, width, height};
|
||||
struct demo_window *window;
|
||||
int title_size;
|
||||
WCHAR *title_w;
|
||||
DWORD style;
|
||||
|
||||
if (!(window = malloc(sizeof(*window))))
|
||||
return NULL;
|
||||
|
||||
title_size = MultiByteToWideChar(CP_UTF8, 0, title, -1, NULL, 0);
|
||||
if (!(title_w = calloc(title_size, sizeof(*title_w))))
|
||||
{
|
||||
free(window);
|
||||
return NULL;
|
||||
}
|
||||
MultiByteToWideChar(CP_UTF8, 0, title, -1, title_w, title_size);
|
||||
|
||||
window->instance = GetModuleHandle(NULL);
|
||||
window->draw_func = draw_func;
|
||||
window->user_data = user_data;
|
||||
|
||||
style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_VISIBLE;
|
||||
AdjustWindowRect(&rect, style, FALSE);
|
||||
window->hwnd = CreateWindowExW(0, DEMO_WINDOW_CLASS_NAME, title_w, style, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, window->instance, NULL);
|
||||
free(title_w);
|
||||
if (!window->hwnd)
|
||||
{
|
||||
free(window);
|
||||
return NULL;
|
||||
}
|
||||
SetWindowLongPtrW(window->hwnd, GWLP_USERDATA, (LONG_PTR)window);
|
||||
window->demo = demo;
|
||||
++demo->window_count;
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
static inline void demo_window_destroy(struct demo_window *window)
|
||||
{
|
||||
if (window->hwnd)
|
||||
DestroyWindow(window->hwnd);
|
||||
if (!--window->demo->window_count)
|
||||
window->demo->quit = true;
|
||||
free(window);
|
||||
}
|
||||
|
||||
static inline LRESULT CALLBACK demo_window_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
|
||||
{
|
||||
struct demo_window *window = (void *)GetWindowLongPtrW(hwnd, GWLP_USERDATA);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_PAINT:
|
||||
if (window && window->draw_func)
|
||||
window->draw_func(window->user_data);
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
window->hwnd = NULL;
|
||||
demo_window_destroy(window);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return DefWindowProcW(hwnd, message, wparam, lparam);
|
||||
}
|
||||
|
||||
static inline void demo_process_events(struct demo *demo)
|
||||
{
|
||||
MSG msg = {0};
|
||||
|
||||
while (GetMessage(&msg, NULL, 0, 0) != -1)
|
||||
{
|
||||
if (msg.message == WM_QUIT)
|
||||
break;
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessageW(&msg);
|
||||
if (demo->quit)
|
||||
PostQuitMessage(0);
|
||||
}
|
||||
}
|
||||
|
||||
static inline bool demo_init(struct demo *demo)
|
||||
{
|
||||
WNDCLASSEXW wc;
|
||||
|
||||
if (!(demo->d3dcompiler = LoadLibraryW(L"d3dcompiler_47")))
|
||||
return false;
|
||||
if (!(demo->compile_from_file = (void *)GetProcAddress(demo->d3dcompiler, "D3DCompileFromFile")))
|
||||
goto fail;
|
||||
|
||||
wc.cbSize = sizeof(wc);
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = demo_window_proc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = GetModuleHandle(NULL);
|
||||
wc.hIcon = LoadIconW(NULL, IDI_APPLICATION);
|
||||
wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
|
||||
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.lpszClassName = DEMO_WINDOW_CLASS_NAME;
|
||||
wc.hIconSm = LoadIconW(NULL, IDI_WINLOGO);
|
||||
if (!RegisterClassExW(&wc))
|
||||
goto fail;
|
||||
|
||||
demo->quit = false;
|
||||
|
||||
return true;
|
||||
|
||||
fail:
|
||||
FreeLibrary(demo->d3dcompiler);
|
||||
return false;
|
||||
}
|
||||
|
||||
static inline void demo_cleanup(struct demo *demo)
|
||||
{
|
||||
UnregisterClassW(DEMO_WINDOW_CLASS_NAME, GetModuleHandle(NULL));
|
||||
FreeLibrary(demo->d3dcompiler);
|
||||
}
|
||||
|
||||
static inline struct demo_swapchain *demo_swapchain_create(ID3D12CommandQueue *command_queue,
|
||||
struct demo_window *window, const struct demo_swapchain_desc *desc)
|
||||
{
|
||||
DXGI_SWAP_CHAIN_DESC1 swapchain_desc;
|
||||
struct demo_swapchain *swapchain;
|
||||
IDXGISwapChain1 *swapchain1;
|
||||
IDXGIFactory2 *factory;
|
||||
HRESULT hr;
|
||||
|
||||
if (!(swapchain = malloc(sizeof(*swapchain))))
|
||||
return NULL;
|
||||
|
||||
if (FAILED(CreateDXGIFactory1(&IID_IDXGIFactory2, (void **)&factory)))
|
||||
goto fail;
|
||||
|
||||
memset(&swapchain_desc, 0, sizeof(swapchain_desc));
|
||||
swapchain_desc.BufferCount = desc->buffer_count;
|
||||
swapchain_desc.Width = desc->width;
|
||||
swapchain_desc.Height = desc->height;
|
||||
swapchain_desc.Format = desc->format;
|
||||
swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
swapchain_desc.SampleDesc.Count = 1;
|
||||
|
||||
hr = IDXGIFactory2_CreateSwapChainForHwnd(factory, (IUnknown *)command_queue,
|
||||
window->hwnd, &swapchain_desc, NULL, NULL, &swapchain1);
|
||||
IDXGIFactory2_Release(factory);
|
||||
if (FAILED(hr))
|
||||
goto fail;
|
||||
|
||||
hr = IDXGISwapChain1_QueryInterface(swapchain1, &IID_IDXGISwapChain3, (void **)&swapchain->swapchain);
|
||||
IDXGISwapChain1_Release(swapchain1);
|
||||
if (FAILED(hr))
|
||||
goto fail;
|
||||
|
||||
return swapchain;
|
||||
|
||||
fail:
|
||||
free(swapchain);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline unsigned int demo_swapchain_get_current_back_buffer_index(struct demo_swapchain *swapchain)
|
||||
{
|
||||
return IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain->swapchain);
|
||||
}
|
||||
|
||||
static inline ID3D12Resource *demo_swapchain_get_back_buffer(struct demo_swapchain *swapchain, unsigned int index)
|
||||
{
|
||||
ID3D12Resource *buffer;
|
||||
|
||||
if (FAILED(IDXGISwapChain3_GetBuffer(swapchain->swapchain, index,
|
||||
&IID_ID3D12Resource, (void **)&buffer)))
|
||||
return NULL;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
static inline void demo_swapchain_present(struct demo_swapchain *swapchain)
|
||||
{
|
||||
IDXGISwapChain3_Present(swapchain->swapchain, 1, 0);
|
||||
}
|
||||
|
||||
static inline void demo_swapchain_destroy(struct demo_swapchain *swapchain)
|
||||
{
|
||||
IDXGISwapChain3_Release(swapchain->swapchain);
|
||||
free(swapchain);
|
||||
}
|
||||
|
||||
static inline HANDLE demo_create_event(void)
|
||||
{
|
||||
return CreateEventA(NULL, FALSE, FALSE, NULL);
|
||||
}
|
||||
|
||||
static inline unsigned int demo_wait_event(HANDLE event, unsigned int ms)
|
||||
{
|
||||
return WaitForSingleObject(event, ms);
|
||||
}
|
||||
|
||||
static inline void demo_destroy_event(HANDLE event)
|
||||
{
|
||||
CloseHandle(event);
|
||||
}
|
||||
|
||||
static inline HRESULT demo_create_root_signature(ID3D12Device *device,
|
||||
const D3D12_ROOT_SIGNATURE_DESC *desc, ID3D12RootSignature **signature)
|
||||
{
|
||||
ID3DBlob *blob;
|
||||
HRESULT hr;
|
||||
|
||||
if (FAILED(hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, NULL)))
|
||||
return hr;
|
||||
hr = ID3D12Device_CreateRootSignature(device, 0, ID3D10Blob_GetBufferPointer(blob),
|
||||
ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)signature);
|
||||
ID3D10Blob_Release(blob);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static inline bool demo_load_shader(struct demo *demo, const wchar_t *hlsl_name, const char *entry_point,
|
||||
const char *profile, const char *spv_name, D3D12_SHADER_BYTECODE *shader)
|
||||
{
|
||||
ID3D10Blob *blob, *errors;
|
||||
HRESULT hr;
|
||||
|
||||
hr = demo->compile_from_file(hlsl_name, NULL, NULL, entry_point, profile, 0, 0, &blob, &errors);
|
||||
if (errors)
|
||||
{
|
||||
fprintf(stderr, "%.*s\n", (int)ID3D10Blob_GetBufferSize(errors), (char *)ID3D10Blob_GetBufferPointer(errors));
|
||||
ID3D10Blob_Release(errors);
|
||||
}
|
||||
if (FAILED(hr))
|
||||
return false;
|
||||
|
||||
shader->BytecodeLength = ID3D10Blob_GetBufferSize(blob);
|
||||
if (!(shader->pShaderBytecode = malloc(shader->BytecodeLength)))
|
||||
{
|
||||
ID3D10Blob_Release(blob);
|
||||
return false;
|
||||
}
|
||||
|
||||
memcpy((void *)shader->pShaderBytecode, ID3D10Blob_GetBufferPointer(blob), shader->BytecodeLength);
|
||||
|
||||
ID3D10Blob_Release(blob);
|
||||
return true;
|
||||
}
|
543
demos/demo_xcb.h
Normal file
543
demos/demo_xcb.h
Normal file
File diff suppressed because it is too large
Load Diff
410
demos/triangle.c
Normal file
410
demos/triangle.c
Normal file
@ -0,0 +1,410 @@
|
||||
/*
|
||||
* Copyright 2016 Henri Verbeet for CodeWeavers
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This application contains code derived from Microsoft's "HelloTriangle"
|
||||
* demo, the license for which follows:
|
||||
*
|
||||
* Copyright (c) 2015 Microsoft
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#define INITGUID
|
||||
#include <limits.h>
|
||||
#include <assert.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <stdio.h>
|
||||
#include "demo.h"
|
||||
|
||||
struct cxt_fence
|
||||
{
|
||||
ID3D12Fence *fence;
|
||||
UINT64 value;
|
||||
HANDLE event;
|
||||
};
|
||||
|
||||
struct cx_triangle
|
||||
{
|
||||
struct demo demo;
|
||||
|
||||
struct demo_window *window;
|
||||
|
||||
unsigned int width;
|
||||
unsigned int height;
|
||||
float aspect_ratio;
|
||||
|
||||
D3D12_VIEWPORT vp;
|
||||
D3D12_RECT scissor_rect;
|
||||
|
||||
ID3D12Device *device;
|
||||
ID3D12CommandQueue *command_queue;
|
||||
struct demo_swapchain *swapchain;
|
||||
ID3D12DescriptorHeap *rtv_heap;
|
||||
unsigned int rtv_descriptor_size;
|
||||
ID3D12Resource *render_targets[2];
|
||||
ID3D12CommandAllocator *command_allocator;
|
||||
|
||||
ID3D12RootSignature *root_signature;
|
||||
ID3D12PipelineState *pipeline_state;
|
||||
ID3D12GraphicsCommandList *command_list;
|
||||
ID3D12Resource *vb;
|
||||
D3D12_VERTEX_BUFFER_VIEW vbv;
|
||||
|
||||
unsigned int frame_idx;
|
||||
struct cxt_fence fence;
|
||||
};
|
||||
|
||||
static void cxt_populate_command_list(struct cx_triangle *cxt)
|
||||
{
|
||||
static const float clear_colour[] = {0.0f, 0.2f, 0.4f, 1.0f};
|
||||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
|
||||
D3D12_RESOURCE_BARRIER barrier;
|
||||
HRESULT hr;
|
||||
|
||||
hr = ID3D12CommandAllocator_Reset(cxt->command_allocator);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
hr = ID3D12GraphicsCommandList_Reset(cxt->command_list, cxt->command_allocator, cxt->pipeline_state);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
ID3D12GraphicsCommandList_SetGraphicsRootSignature(cxt->command_list, cxt->root_signature);
|
||||
ID3D12GraphicsCommandList_RSSetViewports(cxt->command_list, 1, &cxt->vp);
|
||||
ID3D12GraphicsCommandList_RSSetScissorRects(cxt->command_list, 1, &cxt->scissor_rect);
|
||||
|
||||
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
barrier.Transition.pResource = cxt->render_targets[cxt->frame_idx];
|
||||
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
||||
ID3D12GraphicsCommandList_ResourceBarrier(cxt->command_list, 1, &barrier);
|
||||
|
||||
rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxt->rtv_heap);
|
||||
rtv_handle.ptr += cxt->frame_idx * cxt->rtv_descriptor_size;
|
||||
ID3D12GraphicsCommandList_OMSetRenderTargets(cxt->command_list, 1, &rtv_handle, FALSE, NULL);
|
||||
|
||||
ID3D12GraphicsCommandList_ClearRenderTargetView(cxt->command_list, rtv_handle, clear_colour, 0, NULL);
|
||||
ID3D12GraphicsCommandList_IASetPrimitiveTopology(cxt->command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
ID3D12GraphicsCommandList_IASetVertexBuffers(cxt->command_list, 0, 1, &cxt->vbv);
|
||||
ID3D12GraphicsCommandList_DrawInstanced(cxt->command_list, 3, 1, 0, 0);
|
||||
|
||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
|
||||
ID3D12GraphicsCommandList_ResourceBarrier(cxt->command_list, 1, &barrier);
|
||||
|
||||
hr = ID3D12GraphicsCommandList_Close(cxt->command_list);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
static void cxt_wait_for_previous_frame(struct cx_triangle *cxt)
|
||||
{
|
||||
struct cxt_fence *fence = &cxt->fence;
|
||||
const UINT64 v = fence->value;
|
||||
HRESULT hr;
|
||||
|
||||
hr = ID3D12CommandQueue_Signal(cxt->command_queue, fence->fence, v);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
++fence->value;
|
||||
|
||||
if (ID3D12Fence_GetCompletedValue(fence->fence) < v)
|
||||
{
|
||||
ID3D12Fence_SetEventOnCompletion(fence->fence, v, fence->event);
|
||||
demo_wait_event(fence->event, INFINITE);
|
||||
}
|
||||
|
||||
cxt->frame_idx = demo_swapchain_get_current_back_buffer_index(cxt->swapchain);
|
||||
}
|
||||
|
||||
static void cxt_render_frame(void *user_data)
|
||||
{
|
||||
struct cx_triangle *cxt = user_data;
|
||||
|
||||
cxt_populate_command_list(cxt);
|
||||
ID3D12CommandQueue_ExecuteCommandLists(cxt->command_queue, 1, (ID3D12CommandList **)&cxt->command_list);
|
||||
demo_swapchain_present(cxt->swapchain);
|
||||
cxt_wait_for_previous_frame(cxt);
|
||||
}
|
||||
|
||||
static void cxt_destroy_pipeline(struct cx_triangle *cxt)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
ID3D12CommandAllocator_Release(cxt->command_allocator);
|
||||
for (i = 0; i < ARRAY_SIZE(cxt->render_targets); ++i)
|
||||
{
|
||||
ID3D12Resource_Release(cxt->render_targets[i]);
|
||||
}
|
||||
ID3D12DescriptorHeap_Release(cxt->rtv_heap);
|
||||
demo_swapchain_destroy(cxt->swapchain);
|
||||
ID3D12CommandQueue_Release(cxt->command_queue);
|
||||
ID3D12Device_Release(cxt->device);
|
||||
}
|
||||
|
||||
static void cxt_load_pipeline(struct cx_triangle *cxt)
|
||||
{
|
||||
struct demo_swapchain_desc swapchain_desc;
|
||||
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
|
||||
D3D12_COMMAND_QUEUE_DESC queue_desc;
|
||||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&cxt->device);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
memset(&queue_desc, 0, sizeof(queue_desc));
|
||||
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
hr = ID3D12Device_CreateCommandQueue(cxt->device, &queue_desc,
|
||||
&IID_ID3D12CommandQueue, (void **)&cxt->command_queue);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
swapchain_desc.buffer_count = ARRAY_SIZE(cxt->render_targets);
|
||||
swapchain_desc.format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
swapchain_desc.width = cxt->width;
|
||||
swapchain_desc.height = cxt->height;
|
||||
cxt->swapchain = demo_swapchain_create(cxt->command_queue, cxt->window, &swapchain_desc);
|
||||
assert(cxt->swapchain);
|
||||
cxt->frame_idx = demo_swapchain_get_current_back_buffer_index(cxt->swapchain);
|
||||
|
||||
memset(&rtv_heap_desc, 0, sizeof(rtv_heap_desc));
|
||||
rtv_heap_desc.NumDescriptors = ARRAY_SIZE(cxt->render_targets);
|
||||
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
hr = ID3D12Device_CreateDescriptorHeap(cxt->device, &rtv_heap_desc,
|
||||
&IID_ID3D12DescriptorHeap, (void **)&cxt->rtv_heap);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
cxt->rtv_descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(cxt->device,
|
||||
D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
||||
rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cxt->rtv_heap);
|
||||
for (i = 0; i < ARRAY_SIZE(cxt->render_targets); ++i)
|
||||
{
|
||||
cxt->render_targets[i] = demo_swapchain_get_back_buffer(cxt->swapchain, i);
|
||||
ID3D12Device_CreateRenderTargetView(cxt->device, cxt->render_targets[i], NULL, rtv_handle);
|
||||
rtv_handle.ptr += cxt->rtv_descriptor_size;
|
||||
}
|
||||
|
||||
hr = ID3D12Device_CreateCommandAllocator(cxt->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||
&IID_ID3D12CommandAllocator, (void **)&cxt->command_allocator);
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
static void cxt_fence_destroy(struct cxt_fence *cxt_fence)
|
||||
{
|
||||
ID3D12Fence_Release(cxt_fence->fence);
|
||||
demo_destroy_event(cxt_fence->event);
|
||||
}
|
||||
|
||||
static void cxt_destroy_assets(struct cx_triangle *cxt)
|
||||
{
|
||||
cxt_fence_destroy(&cxt->fence);
|
||||
ID3D12Resource_Release(cxt->vb);
|
||||
ID3D12GraphicsCommandList_Release(cxt->command_list);
|
||||
ID3D12PipelineState_Release(cxt->pipeline_state);
|
||||
ID3D12RootSignature_Release(cxt->root_signature);
|
||||
}
|
||||
|
||||
static void cxt_load_shaders(struct cx_triangle *cxt, D3D12_SHADER_BYTECODE *vs, D3D12_SHADER_BYTECODE *ps)
|
||||
{
|
||||
bool ret;
|
||||
|
||||
ret = demo_load_shader(&cxt->demo, L"triangle.hlsl", "vs_main", "vs_5_0", "triangle.vert.spv", vs);
|
||||
assert(ret);
|
||||
ret = demo_load_shader(&cxt->demo, L"triangle.hlsl", "ps_main", "ps_5_0", "triangle.frag.spv", ps);
|
||||
assert(ret);
|
||||
}
|
||||
|
||||
static void cxt_fence_create(struct cxt_fence *fence, ID3D12Device *device)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
||||
&IID_ID3D12Fence, (void **)&fence->fence);
|
||||
assert(SUCCEEDED(hr));
|
||||
fence->value = 1;
|
||||
fence->event = demo_create_event();
|
||||
assert(fence->event);
|
||||
}
|
||||
|
||||
static void cxt_load_assets(struct cx_triangle *cxt)
|
||||
{
|
||||
static const D3D12_INPUT_ELEMENT_DESC il_desc[] =
|
||||
{
|
||||
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
};
|
||||
|
||||
const struct
|
||||
{
|
||||
struct demo_vec3 position;
|
||||
struct demo_vec4 colour;
|
||||
}
|
||||
vertices[] =
|
||||
{
|
||||
{{ 0.0f, 0.25f * cxt->aspect_ratio, 0.0f}, {1.0f, 0.0f, 0.0f, 1.0f}},
|
||||
{{ 0.25f, -0.25f * cxt->aspect_ratio, 0.0f}, {0.0f, 1.0f, 0.0f, 1.0f}},
|
||||
{{-0.25f, -0.25f * cxt->aspect_ratio, 0.0f}, {0.0f, 0.0f, 1.0f, 1.0f}},
|
||||
};
|
||||
|
||||
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
D3D12_HEAP_PROPERTIES heap_desc;
|
||||
D3D12_RANGE read_range = {0, 0};
|
||||
HRESULT hr;
|
||||
void *data;
|
||||
|
||||
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
||||
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
|
||||
hr = demo_create_root_signature(cxt->device, &root_signature_desc, &cxt->root_signature);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
memset(&pso_desc, 0, sizeof(pso_desc));
|
||||
pso_desc.InputLayout.pInputElementDescs = il_desc;
|
||||
pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc);
|
||||
pso_desc.pRootSignature = cxt->root_signature;
|
||||
cxt_load_shaders(cxt, &pso_desc.VS, &pso_desc.PS);
|
||||
demo_rasterizer_desc_init_default(&pso_desc.RasterizerState);
|
||||
demo_blend_desc_init_default(&pso_desc.BlendState);
|
||||
pso_desc.DepthStencilState.DepthEnable = FALSE;
|
||||
pso_desc.DepthStencilState.StencilEnable = FALSE;
|
||||
pso_desc.SampleMask = UINT_MAX;
|
||||
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
pso_desc.NumRenderTargets = 1;
|
||||
pso_desc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
pso_desc.SampleDesc.Count = 1;
|
||||
hr = ID3D12Device_CreateGraphicsPipelineState(cxt->device, &pso_desc,
|
||||
&IID_ID3D12PipelineState, (void **)&cxt->pipeline_state);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
free((void *)pso_desc.PS.pShaderBytecode);
|
||||
free((void *)pso_desc.VS.pShaderBytecode);
|
||||
|
||||
hr = ID3D12Device_CreateCommandList(cxt->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxt->command_allocator,
|
||||
cxt->pipeline_state, &IID_ID3D12GraphicsCommandList, (void **)&cxt->command_list);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
hr = ID3D12GraphicsCommandList_Close(cxt->command_list);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD;
|
||||
heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
||||
heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
||||
heap_desc.CreationNodeMask = 1;
|
||||
heap_desc.VisibleNodeMask = 1;
|
||||
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
||||
resource_desc.Alignment = 0;
|
||||
resource_desc.Width = sizeof(vertices);
|
||||
resource_desc.Height = 1;
|
||||
resource_desc.DepthOrArraySize = 1;
|
||||
resource_desc.MipLevels = 1;
|
||||
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
||||
resource_desc.SampleDesc.Count = 1;
|
||||
resource_desc.SampleDesc.Quality = 0;
|
||||
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
||||
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
|
||||
hr = ID3D12Device_CreateCommittedResource(cxt->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&cxt->vb);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
hr = ID3D12Resource_Map(cxt->vb, 0, &read_range, &data);
|
||||
assert(SUCCEEDED(hr));
|
||||
memcpy(data, vertices, sizeof(vertices));
|
||||
ID3D12Resource_Unmap(cxt->vb, 0, NULL);
|
||||
|
||||
cxt->vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(cxt->vb);
|
||||
cxt->vbv.StrideInBytes = sizeof(*vertices);
|
||||
cxt->vbv.SizeInBytes = sizeof(vertices);
|
||||
|
||||
cxt_fence_create(&cxt->fence, cxt->device);
|
||||
cxt_wait_for_previous_frame(cxt);
|
||||
}
|
||||
|
||||
static int cxt_main(void)
|
||||
{
|
||||
unsigned int width = 640, height = 480;
|
||||
struct cx_triangle cxt;
|
||||
|
||||
memset(&cxt, 0, sizeof(cxt));
|
||||
|
||||
if (!demo_init(&cxt.demo))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
cxt.window = demo_window_create(&cxt.demo, "Vkd3d Triangle",
|
||||
width, height, cxt_render_frame, &cxt);
|
||||
|
||||
cxt.width = width;
|
||||
cxt.height = height;
|
||||
cxt.aspect_ratio = (float)width / (float)height;
|
||||
|
||||
cxt.vp.Width = (float)width;
|
||||
cxt.vp.Height = (float)height;
|
||||
cxt.vp.MaxDepth = 1.0f;
|
||||
|
||||
cxt.scissor_rect.right = width;
|
||||
cxt.scissor_rect.bottom = height;
|
||||
|
||||
cxt_load_pipeline(&cxt);
|
||||
cxt_load_assets(&cxt);
|
||||
|
||||
demo_process_events(&cxt.demo);
|
||||
|
||||
cxt_wait_for_previous_frame(&cxt);
|
||||
cxt_destroy_assets(&cxt);
|
||||
cxt_destroy_pipeline(&cxt);
|
||||
demo_cleanup(&cxt.demo);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
int wmain(void)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
return cxt_main();
|
||||
}
|
10
demos/triangle.frag
Normal file
10
demos/triangle.frag
Normal file
@ -0,0 +1,10 @@
|
||||
#version 150
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) in vec4 colour_in;
|
||||
layout(location = 0) out vec4 colour_out;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
colour_out = colour_in;
|
||||
}
|
20
demos/triangle.hlsl
Normal file
20
demos/triangle.hlsl
Normal file
@ -0,0 +1,20 @@
|
||||
struct ps_in
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float4 colour : COLOR;
|
||||
};
|
||||
|
||||
struct ps_in vs_main(float4 position : POSITION, float4 colour : COLOR)
|
||||
{
|
||||
struct ps_in o;
|
||||
|
||||
o.position = position;
|
||||
o.colour = colour;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 ps_main(struct ps_in i) : SV_TARGET
|
||||
{
|
||||
return i.colour;
|
||||
}
|
14
demos/triangle.vert
Normal file
14
demos/triangle.vert
Normal file
@ -0,0 +1,14 @@
|
||||
#version 150
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) in vec4 position_in;
|
||||
layout(location = 1) in vec4 colour_in;
|
||||
|
||||
layout(location = 0) out vec4 colour_out;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position.xzw = position_in.xzw;
|
||||
gl_Position.y = -position_in.y;
|
||||
colour_out = colour_in;
|
||||
}
|
@ -25,6 +25,14 @@ import "dxgitype.idl";
|
||||
|
||||
#include "unknown.idl"
|
||||
|
||||
typedef enum DXGI_SWAP_EFFECT
|
||||
{
|
||||
DXGI_SWAP_EFFECT_DISCARD = 0x0,
|
||||
DXGI_SWAP_EFFECT_SEQUENTIAL = 0x1,
|
||||
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL = 0x3,
|
||||
DXGI_SWAP_EFFECT_FLIP_DISCARD = 0x4,
|
||||
} DXGI_SWAP_EFFECT;
|
||||
|
||||
typedef enum DXGI_MODE_ROTATION
|
||||
{
|
||||
DXGI_MODE_ROTATION_UNSPECIFIED = 0x0,
|
||||
@ -40,6 +48,16 @@ interface IDXGIOutput;
|
||||
typedef struct DXGI_SWAP_CHAIN_DESC DXGI_SWAP_CHAIN_DESC;
|
||||
typedef struct DXGI_FRAME_STATISTICS DXGI_FRAME_STATISTICS;
|
||||
|
||||
typedef UINT DXGI_USAGE;
|
||||
|
||||
const DXGI_USAGE DXGI_USAGE_SHADER_INPUT = 0x00000010ul;
|
||||
const DXGI_USAGE DXGI_USAGE_RENDER_TARGET_OUTPUT = 0x00000020ul;
|
||||
const DXGI_USAGE DXGI_USAGE_BACK_BUFFER = 0x00000040ul;
|
||||
const DXGI_USAGE DXGI_USAGE_SHARED = 0x00000080ul;
|
||||
const DXGI_USAGE DXGI_USAGE_READ_ONLY = 0x00000100ul;
|
||||
const DXGI_USAGE DXGI_USAGE_DISCARD_ON_PRESENT = 0x00000200ul;
|
||||
const DXGI_USAGE DXGI_USAGE_UNORDERED_ACCESS = 0x00000400ul;
|
||||
|
||||
[
|
||||
local,
|
||||
object,
|
||||
|
@ -23,7 +23,38 @@
|
||||
|
||||
import "dxgi.idl";
|
||||
|
||||
typedef struct DXGI_SWAP_CHAIN_DESC1 DXGI_SWAP_CHAIN_DESC1;
|
||||
typedef enum DXGI_SCALING
|
||||
{
|
||||
DXGI_SCALING_STRETCH = 0x0,
|
||||
DXGI_SCALING_NONE = 0x1,
|
||||
DXGI_SCALING_ASPECT_RATIO_STRETCH = 0x2,
|
||||
DXGI_SCALING_FORCE_DWORD = 0xffffffff,
|
||||
} DXGI_SCALING;
|
||||
|
||||
typedef enum DXGI_ALPHA_MODE
|
||||
{
|
||||
DXGI_ALPHA_MODE_UNSPECIFIED = 0x0,
|
||||
DXGI_ALPHA_MODE_PREMULTIPLIED = 0x1,
|
||||
DXGI_ALPHA_MODE_STRAIGHT = 0x2,
|
||||
DXGI_ALPHA_MODE_IGNORE = 0x3,
|
||||
DXGI_ALPHA_MODE_FORCE_DWORD = 0xffffffff,
|
||||
} DXGI_ALPHA_MODE;
|
||||
|
||||
typedef struct DXGI_SWAP_CHAIN_DESC1
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
DXGI_FORMAT Format;
|
||||
BOOL Stereo;
|
||||
DXGI_SAMPLE_DESC SampleDesc;
|
||||
DXGI_USAGE BufferUsage;
|
||||
UINT BufferCount;
|
||||
DXGI_SCALING Scaling;
|
||||
DXGI_SWAP_EFFECT SwapEffect;
|
||||
DXGI_ALPHA_MODE AlphaMode;
|
||||
UINT Flags;
|
||||
} DXGI_SWAP_CHAIN_DESC1;
|
||||
|
||||
typedef struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC DXGI_SWAP_CHAIN_FULLSCREEN_DESC;
|
||||
typedef struct DXGI_PRESENT_PARAMETERS DXGI_PRESENT_PARAMETERS;
|
||||
|
||||
|
@ -24,6 +24,12 @@
|
||||
|
||||
static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance)
|
||||
{
|
||||
static const char * const extensions[] =
|
||||
{
|
||||
"VK_KHR_surface",
|
||||
"VK_KHR_xcb_surface",
|
||||
};
|
||||
|
||||
VkApplicationInfo application_info;
|
||||
VkInstanceCreateInfo instance_info;
|
||||
VkInstance vk_instance;
|
||||
@ -46,8 +52,8 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance)
|
||||
instance_info.pApplicationInfo = &application_info;
|
||||
instance_info.enabledLayerCount = 0;
|
||||
instance_info.ppEnabledLayerNames = NULL;
|
||||
instance_info.enabledExtensionCount = 0;
|
||||
instance_info.ppEnabledExtensionNames = NULL;
|
||||
instance_info.enabledExtensionCount = ARRAY_SIZE(extensions);
|
||||
instance_info.ppEnabledExtensionNames = extensions;
|
||||
|
||||
if ((vr = vkCreateInstance(&instance_info, NULL, &vk_instance)))
|
||||
{
|
||||
@ -351,6 +357,11 @@ static HRESULT vkd3d_select_physical_device(struct vkd3d_instance *instance,
|
||||
|
||||
static HRESULT vkd3d_create_vk_device(struct d3d12_device *device)
|
||||
{
|
||||
static const char * const extensions[] =
|
||||
{
|
||||
"VK_KHR_swapchain",
|
||||
};
|
||||
|
||||
const struct vkd3d_vk_instance_procs *vk_procs = &device->vkd3d_instance.vk_procs;
|
||||
unsigned int direct_queue_family_index, copy_queue_family_index;
|
||||
VkQueueFamilyProperties *queue_properties;
|
||||
@ -434,8 +445,8 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device)
|
||||
device_info.pQueueCreateInfos = queue_info;
|
||||
device_info.enabledLayerCount = 0;
|
||||
device_info.ppEnabledLayerNames = NULL;
|
||||
device_info.enabledExtensionCount = 0;
|
||||
device_info.ppEnabledExtensionNames = NULL;
|
||||
device_info.enabledExtensionCount = ARRAY_SIZE(extensions);
|
||||
device_info.ppEnabledExtensionNames = extensions;
|
||||
device_info.pEnabledFeatures = &device_features;
|
||||
|
||||
vr = VK_CALL(vkCreateDevice(physical_device, &device_info, NULL, &vk_device));
|
||||
|
Reference in New Issue
Block a user