vkd3d/demos/triangle.frag
2016-10-24 13:57:05 +02:00

11 lines
196 B
GLSL

#version 150
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec4 colour_in;
layout(location = 0) out vec4 colour_out;
void main(void)
{
colour_out = colour_in;
}