tests/d3dbc: Relax the precision for some nrm tests.

That's needed on my NVIDIA RTX 4060 Mobile.
This commit is contained in:
Giovanni Mascellani
2025-12-02 09:47:29 +01:00
committed by Henri Verbeet
parent e0c23624f2
commit f9f8b3a5a4
Notes: Henri Verbeet 2025-12-02 14:38:19 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1851

View File

@@ -25,7 +25,7 @@ ffff0300 % ps_3_0
[test]
draw quad
probe (320, 240) f32(.707106769, .707106769, 0, .707106769)
probe (320, 240) f32(.707106769, .707106769, 0, .707106769) 1
[pixel shader d3dbc-hex]
ffff0300 % ps_3_0
@@ -39,7 +39,7 @@ ffff0300 % ps_3_0
[test]
uniform 0 float4 .1 .1 .1 .1
draw quad
probe (320, 240) f32(.707106769, .707106769, .1, .1)
probe (320, 240) f32(.707106769, .707106769, .1, .1) 1
[pixel shader d3dbc-hex]
ffff0300 % ps_3_0
@@ -86,7 +86,7 @@ ffff0300 % ps_3_0
[test]
draw quad
probe (320, 240) f32(0, .707106769, .707106769, .707106769)
probe (320, 240) f32(0, .707106769, .707106769, .707106769) 1
[pixel shader d3dbc-hex]
ffff0300 % ps_3_0
@@ -110,7 +110,7 @@ ffff0300 % ps_3_0
[test]
draw quad
probe (320, 240) f32(0, .707106769, .707106769, .707106769)
probe (320, 240) f32(0, .707106769, .707106769, .707106769) 1
[pixel shader d3dbc-hex]
ffff0300 % ps_3_0
@@ -139,4 +139,4 @@ ffff0300 % ps_3_0
[test]
uniform 0 float4 1.0 1.0 0.0 2.0
draw quad
probe (320, 240) f32(.447213590, 0, .894427180, .447213590)
probe (320, 240) f32(.447213590, 0, .894427180, .447213590) 1