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tests/d3dbc: Relax the precision for some nrm tests.
That's needed on my NVIDIA RTX 4060 Mobile.
This commit is contained in:
committed by
Henri Verbeet
parent
e0c23624f2
commit
f9f8b3a5a4
Notes:
Henri Verbeet
2025-12-02 14:38:19 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1851
@@ -25,7 +25,7 @@ ffff0300 % ps_3_0
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[test]
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[test]
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draw quad
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draw quad
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probe (320, 240) f32(.707106769, .707106769, 0, .707106769)
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probe (320, 240) f32(.707106769, .707106769, 0, .707106769) 1
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[pixel shader d3dbc-hex]
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[pixel shader d3dbc-hex]
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ffff0300 % ps_3_0
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ffff0300 % ps_3_0
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@@ -39,7 +39,7 @@ ffff0300 % ps_3_0
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[test]
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[test]
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uniform 0 float4 .1 .1 .1 .1
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uniform 0 float4 .1 .1 .1 .1
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draw quad
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draw quad
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probe (320, 240) f32(.707106769, .707106769, .1, .1)
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probe (320, 240) f32(.707106769, .707106769, .1, .1) 1
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[pixel shader d3dbc-hex]
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[pixel shader d3dbc-hex]
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ffff0300 % ps_3_0
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ffff0300 % ps_3_0
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@@ -86,7 +86,7 @@ ffff0300 % ps_3_0
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[test]
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[test]
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draw quad
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draw quad
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probe (320, 240) f32(0, .707106769, .707106769, .707106769)
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probe (320, 240) f32(0, .707106769, .707106769, .707106769) 1
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[pixel shader d3dbc-hex]
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[pixel shader d3dbc-hex]
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ffff0300 % ps_3_0
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ffff0300 % ps_3_0
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@@ -110,7 +110,7 @@ ffff0300 % ps_3_0
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[test]
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[test]
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draw quad
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draw quad
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probe (320, 240) f32(0, .707106769, .707106769, .707106769)
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probe (320, 240) f32(0, .707106769, .707106769, .707106769) 1
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[pixel shader d3dbc-hex]
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[pixel shader d3dbc-hex]
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ffff0300 % ps_3_0
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ffff0300 % ps_3_0
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@@ -139,4 +139,4 @@ ffff0300 % ps_3_0
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[test]
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[test]
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uniform 0 float4 1.0 1.0 0.0 2.0
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uniform 0 float4 1.0 1.0 0.0 2.0
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draw quad
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draw quad
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probe (320, 240) f32(.447213590, 0, .894427180, .447213590)
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probe (320, 240) f32(.447213590, 0, .894427180, .447213590) 1
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