vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_shader_epilogue_function().

This commit is contained in:
Henri Verbeet
2025-09-09 19:07:33 +02:00
parent de2095fda4
commit f9d473b4fe
Notes: Henri Verbeet 2025-09-11 16:15:08 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1723

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@@ -6313,7 +6313,7 @@ static void spirv_compiler_emit_shader_epilogue_function(struct spirv_compiler *
function_id = compiler->epilogue_function_id;
void_id = vkd3d_spirv_get_op_type_void(builder);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
type_id = spirv_get_type_id(builder, VSIR_DATA_F32, 4);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{