vkd3d-shader/d3dbc: Lower TEXCRD.

This commit is contained in:
Elizabeth Figura
2025-08-04 22:18:32 -05:00
committed by Henri Verbeet
parent 731b94f6f9
commit f9bb84e5ef
Notes: Henri Verbeet 2025-08-07 20:51:20 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1670
2 changed files with 43 additions and 1 deletions

View File

@@ -1387,6 +1387,23 @@ static enum vkd3d_result vsir_program_lower_sm4_sincos(struct vsir_program *prog
return VKD3D_OK;
}
static enum vkd3d_result vsir_program_lower_texcrd(struct vsir_program *program,
struct vkd3d_shader_instruction *ins, struct vkd3d_shader_message_context *message_context)
{
/* texcrd DST, t# -> mov DST, t# */
if (ins->src[0].modifiers)
{
vkd3d_shader_error(message_context, &ins->location, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: texcrd source modifier.");
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
ins->opcode = VSIR_OP_MOV;
return VKD3D_OK;
}
static enum vkd3d_result vsir_program_lower_texld_sm1(struct vsir_program *program,
struct vkd3d_shader_instruction *ins, struct vkd3d_shader_message_context *message_context)
{
@@ -1649,6 +1666,10 @@ static enum vkd3d_result vsir_program_lower_d3dbc_instructions(struct vsir_progr
switch (ins->opcode)
{
case VSIR_OP_TEXCRD:
ret = vsir_program_lower_texcrd(program, ins, message_context);
break;
case VSIR_OP_TEXLD:
if (program->shader_version.major == 1)
ret = vsir_program_lower_texld_sm1(program, ins, message_context);
@@ -1766,7 +1787,6 @@ static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *pr
case VSIR_OP_TEXBEM:
case VSIR_OP_TEXBEML:
case VSIR_OP_TEXCOORD:
case VSIR_OP_TEXCRD:
case VSIR_OP_TEXDEPTH:
case VSIR_OP_TEXDP3:
case VSIR_OP_TEXDP3TEX:

View File

@@ -28,3 +28,25 @@ probe (320, 240) f32(1, 1, 1, 0)
probe (480, 240) f32(1, 0, 1, 0)
probe (320, 360) f32(1, 1, 0, 0)
probe (480, 360) f32(1, 0, 0, 0)
[vertex shader]
void main(inout float4 pos : position, out float4 tex : texcoord)
{
tex = pos;
}
[pixel shader d3dbc-hex]
% TODO: Convert to assembly or HLSL.
ffff0104 % ps_1_4
00000051 a00f0000 3e4ccccd 3e4ccccd 3e4ccccd 3e4ccccd % def c0, 0.2, 0.2, 0.2, 0.2
00000040 80070000 b0e40000 % texcrd r0.xyz, t0
00000001 80080000 a0e40000 % mov r0.w, c0
00000002 800f0000 80e40000 a0e40000 % add r0, r0, c0
0000ffff % end
[test]
draw quad
probe (160, 120) f32(0.0, 0.7, 0.2, 0.4) 32
probe (480, 120) f32(0.7, 0.7, 0.2, 0.4) 32
probe (160, 360) f32(0.0, 0.0, 0.2, 0.4) 8
probe (480, 360) f32(0.7, 0.0, 0.2, 0.4) 8