vkd3d-shader: Add structure type fields to public API structures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-30 15:22:53 +01:00 committed by Alexandre Julliard
parent 2f15b30e30
commit f97b745ae7
3 changed files with 48 additions and 2 deletions

View File

@ -25,6 +25,15 @@ extern "C" {
#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
enum vkd3d_shader_structure_type
{
VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE,
VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS,
VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
};
enum vkd3d_result
{
VKD3D_OK = 0,
@ -130,6 +139,9 @@ struct vkd3d_shader_push_constant_buffer
struct vkd3d_shader_interface
{
enum vkd3d_shader_structure_type type;
const void *next;
const struct vkd3d_shader_resource_binding *bindings;
unsigned int binding_count;
@ -160,8 +172,11 @@ enum vkd3d_shader_target
struct vkd3d_shader_compile_arguments
{
enum vkd3d_shader_structure_type type;
const void *next;
enum vkd3d_shader_target target;
unsigned int *output_swizzles;
const unsigned int *output_swizzles;
unsigned int output_swizzle_count;
};
@ -366,6 +381,9 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc
struct vkd3d_shader_scan_info
{
enum vkd3d_shader_structure_type type;
void *next;
unsigned int uav_read_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
unsigned int uav_counter_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
unsigned int sampler_comparison_mode_mask;

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@ -61,6 +61,12 @@ static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_
if (!compile_args)
return VKD3D_OK;
if (compile_args->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS)
{
WARN("Invalid structure type %#x.\n", compile_args->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
switch (compile_args->target)
{
case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
@ -88,9 +94,17 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n",
dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args);
if (shader_interface && shader_interface->type != VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE)
{
WARN("Invalid structure type %#x.\n", shader_interface->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0)
return ret;
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
scan_info.next = NULL;
if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
return ret;
@ -209,6 +223,12 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO)
{
WARN("Invalid structure type %#x.\n", scan_info->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
return ret;

View File

@ -1439,6 +1439,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
dxbc.code = desc->CS.pShaderBytecode;
dxbc.size = desc->CS.BytecodeLength;
shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
shader_info.next = NULL;
if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0)
{
WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
@ -1452,6 +1454,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
return hr;
}
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
shader_interface.next = NULL;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->descriptor_count;
shader_interface.push_constant_buffers = root_signature->root_constants;
@ -2027,10 +2031,14 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
}
graphics->attachment_count = graphics->rt_idx + rt_count;
ps_compile_args.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS;
ps_compile_args.next = NULL;
ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
ps_compile_args.output_swizzles = ps_output_swizzle;
ps_compile_args.output_swizzle_count = rt_count;
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
shader_interface.next = NULL;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->descriptor_count;
shader_interface.push_constant_buffers = root_signature->root_constants;
@ -2044,8 +2052,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
{
const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
struct vkd3d_shader_scan_info shader_info = {VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO};
const struct vkd3d_shader_code dxbc = {b->pShaderBytecode, b->BytecodeLength};
struct vkd3d_shader_scan_info shader_info;
if (!b->pShaderBytecode)
continue;