vkd3d-shader: Add structure type fields to public API structures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-10-30 15:22:53 +01:00
committed by Alexandre Julliard
parent 2f15b30e30
commit f97b745ae7
3 changed files with 48 additions and 2 deletions

View File

@@ -61,6 +61,12 @@ static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_
if (!compile_args)
return VKD3D_OK;
if (compile_args->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS)
{
WARN("Invalid structure type %#x.\n", compile_args->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
switch (compile_args->target)
{
case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
@@ -88,9 +94,17 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n",
dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args);
if (shader_interface && shader_interface->type != VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE)
{
WARN("Invalid structure type %#x.\n", shader_interface->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0)
return ret;
scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
scan_info.next = NULL;
if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
return ret;
@@ -209,6 +223,12 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO)
{
WARN("Invalid structure type %#x.\n", scan_info->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
return ret;