vkd3d-shader: Add structure type fields to public API structures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-10-30 15:22:53 +01:00
committed by Alexandre Julliard
parent 2f15b30e30
commit f97b745ae7
3 changed files with 48 additions and 2 deletions

View File

@@ -25,6 +25,15 @@ extern "C" {
#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
enum vkd3d_shader_structure_type
{
VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE,
VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS,
VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
};
enum vkd3d_result
{
VKD3D_OK = 0,
@@ -130,6 +139,9 @@ struct vkd3d_shader_push_constant_buffer
struct vkd3d_shader_interface
{
enum vkd3d_shader_structure_type type;
const void *next;
const struct vkd3d_shader_resource_binding *bindings;
unsigned int binding_count;
@@ -160,8 +172,11 @@ enum vkd3d_shader_target
struct vkd3d_shader_compile_arguments
{
enum vkd3d_shader_structure_type type;
const void *next;
enum vkd3d_shader_target target;
unsigned int *output_swizzles;
const unsigned int *output_swizzles;
unsigned int output_swizzle_count;
};
@@ -366,6 +381,9 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc
struct vkd3d_shader_scan_info
{
enum vkd3d_shader_structure_type type;
void *next;
unsigned int uav_read_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
unsigned int uav_counter_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
unsigned int sampler_comparison_mode_mask;