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vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64().
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Notes:
Alexandre Julliard
2023-12-14 23:32:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/525
@ -3702,7 +3702,7 @@ static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compile
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}
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}
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static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compiler,
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static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD swizzle, uint32_t write_mask)
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const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
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{
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{
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unsigned int component_count = vsir_write_mask_component_count(write_mask);
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unsigned int component_count = vsir_write_mask_component_count(write_mask);
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uint64_t values[VKD3D_DVEC2_SIZE] = {0};
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uint64_t values[VKD3D_DVEC2_SIZE] = {0};
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@ -3720,7 +3720,7 @@ static uint32_t spirv_compiler_emit_load_constant64(struct spirv_compiler *compi
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for (i = 0, j = 0; i < VKD3D_DVEC2_SIZE; ++i)
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for (i = 0, j = 0; i < VKD3D_DVEC2_SIZE; ++i)
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{
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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values[j++] = reg->u.immconst_uint64[vkd3d_swizzle_get_component64(swizzle, i)];
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values[j++] = reg->u.immconst_uint64[vsir_swizzle_get_component64(swizzle, i)];
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}
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}
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}
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}
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@ -1562,8 +1562,7 @@ static inline unsigned int vsir_swizzle_get_component(uint32_t swizzle, unsigned
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return (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx)) & VKD3D_SHADER_SWIZZLE_MASK;
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return (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx)) & VKD3D_SHADER_SWIZZLE_MASK;
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}
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}
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static inline unsigned int vkd3d_swizzle_get_component64(DWORD swizzle,
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static inline unsigned int vsir_swizzle_get_component64(uint32_t swizzle, unsigned int idx)
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unsigned int idx)
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{
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{
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return ((swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx * 2)) & VKD3D_SHADER_SWIZZLE_MASK) / 2u;
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return ((swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx * 2)) & VKD3D_SHADER_SWIZZLE_MASK) / 2u;
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}
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}
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