vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64().

This commit is contained in:
Henri Verbeet
2023-12-05 23:08:59 +01:00
committed by Alexandre Julliard
parent 8a1de71fb1
commit f96a791807
Notes: Alexandre Julliard 2023-12-14 23:32:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/525
2 changed files with 3 additions and 4 deletions

View File

@@ -1562,8 +1562,7 @@ static inline unsigned int vsir_swizzle_get_component(uint32_t swizzle, unsigned
return (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx)) & VKD3D_SHADER_SWIZZLE_MASK;
}
static inline unsigned int vkd3d_swizzle_get_component64(DWORD swizzle,
unsigned int idx)
static inline unsigned int vsir_swizzle_get_component64(uint32_t swizzle, unsigned int idx)
{
return ((swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx * 2)) & VKD3D_SHADER_SWIZZLE_MASK) / 2u;
}