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vkd3d-shader/glsl: Implement VKD3DSIH_AND.
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parent
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commit
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Notes:
Henri Verbeet
2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
@ -224,6 +224,12 @@ static void shader_glsl_print_bitcast(struct vkd3d_string_buffer *dst, struct vk
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return;
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}
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if (src_data_type == VKD3D_DATA_FLOAT && dst_data_type == VKD3D_DATA_UINT)
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{
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vkd3d_string_buffer_printf(dst, "floatBitsToUint(%s)", src);
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return;
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}
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if (src_data_type == VKD3D_DATA_UINT && dst_data_type == VKD3D_DATA_FLOAT)
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{
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vkd3d_string_buffer_printf(dst, "uintBitsToFloat(%s)", src);
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@ -317,6 +323,9 @@ static uint32_t glsl_dst_init(struct glsl_dst *glsl_dst, struct vkd3d_glsl_gener
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static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
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struct vkd3d_glsl_generator *gen, struct glsl_dst *dst, const char *format, ...)
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{
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const struct vkd3d_shader_register *dst_reg = &dst->vsir->reg;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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bool close = true;
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va_list args;
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if (dst->vsir->shift)
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@ -326,14 +335,28 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_glsl_print_assignment(
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled destination modifier(s) %#x.", dst->vsir->modifiers);
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shader_glsl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
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shader_glsl_print_indent(buffer, gen->indent);
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vkd3d_string_buffer_printf(buffer, "%s%s = ", dst->register_name->buffer, dst->mask->buffer);
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switch (dst_reg->data_type)
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{
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled destination register data type %#x.", dst_reg->data_type);
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/* fall through */
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case VKD3D_DATA_FLOAT:
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close = false;
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break;
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case VKD3D_DATA_UINT:
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vkd3d_string_buffer_printf(buffer, "uintBitsToFloat(");
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break;
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}
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va_start(args, format);
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vkd3d_string_buffer_vprintf(gen->buffer, format, args);
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vkd3d_string_buffer_vprintf(buffer, format, args);
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va_end(args);
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vkd3d_string_buffer_printf(gen->buffer, ";\n");
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vkd3d_string_buffer_printf(buffer, "%s;\n", close ? ")" : "");
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}
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static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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@ -524,6 +547,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_ADD:
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shader_glsl_binop(gen, ins, "+");
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break;
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case VKD3DSIH_AND:
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shader_glsl_binop(gen, ins, "&");
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break;
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_OUTPUT:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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