tests/hlsl: Test casting doubles to minimum precision integers.

This commit is contained in:
Giovanni Mascellani
2025-05-17 15:48:23 +02:00
committed by Henri Verbeet
parent ffafa7fdaa
commit f7c2fbfe85
Notes: Henri Verbeet 2025-05-27 21:09:11 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1514

View File

@@ -106,6 +106,41 @@ uniform 4 int4 -20 8 0 0
draw quad
probe (0, 0) rgba (-1.0, 2.0, 1073741824.0, 536870912.0)
[require]
shader model >= 5.0
float64
[pixel shader todo]
uniform double2 d;
int4 main() : sv_target
{
min16int4 s = min16int4(d, d);
return s * min16int4(2, 2, 1, 1);
}
[test]
uniform 0 double2 0.5 1.0
todo(sm<6) draw quad
probe (0, 0) rgbai(0, 2, 0, 1)
uniform 0 double2 -0.5 -1.0
todo(sm<6) draw quad
probe (0, 0) rgbai(0, -2, 0, -1)
[pixel shader todo]
uniform double2 d;
uint4 main() : sv_target
{
min16uint4 s = min16uint4(d, d);
return s * min16uint4(2, 2, 1, 1);
}
[test]
uniform 0 double2 0.5 1.0
todo(sm<6) draw quad
probe (0, 0) rgbaui(0, 2, 0, 1)
[require]
shader model >= 6.2
native-16-bit