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vkd3d-compiler: Do not overallocate memory for shader code.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
98689bf33c
commit
f7a21ad982
@@ -46,7 +46,7 @@ static bool read_shader(struct vkd3d_shader_code *shader, const char *filename)
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return false;
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}
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if (!(code = malloc(sizeof(uint32_t) * shader->size)))
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if (!(code = malloc(shader->size)))
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{
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fprintf(stderr, "Out of memory.\n");
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fclose(fd);
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