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vkd3d-shader/hlsl: Add variables for techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
8494342fa0
commit
f7a02a5da2
Notes:
Alexandre Julliard
2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
@@ -95,6 +95,7 @@ enum hlsl_base_type
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HLSL_TYPE_UAV,
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HLSL_TYPE_PIXELSHADER,
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_TECHNIQUE,
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HLSL_TYPE_STRING,
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HLSL_TYPE_VOID,
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};
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@@ -138,8 +139,10 @@ struct hlsl_type
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struct rb_entry scope_entry;
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enum hlsl_type_class class;
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/* If type is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR.
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* If type is HLSL_CLASS_OBJECT, then base_type is > HLSL_TYPE_LAST_SCALAR.
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/* If class is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR.
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* If class is HLSL_CLASS_OBJECT, then base_type is > HLSL_TYPE_LAST_SCALAR.
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* If class is HLSL_CLASS_OBJECT and base_type is HLSL_TYPE_TECHNIQUE, additional version
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* field is used to distinguish between technique types.
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* Otherwise, base_type is not used. */
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enum hlsl_base_type base_type;
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@@ -191,6 +194,8 @@ struct hlsl_type
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/* Format of the data contained within the type if the base_type is HLSL_TYPE_TEXTURE or
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* HLSL_TYPE_UAV. */
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struct hlsl_type *resource_format;
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/* Additional field to distinguish object types. Currently used only for technique types. */
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unsigned int version;
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} e;
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/* Number of numeric register components used by one value of this type, for each regset.
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