vkd3d-shader/ir: Rename VKD3D_DATA_CONTINUED to VSIR_DATA_CONTINUED.

This commit is contained in:
Henri Verbeet
2025-07-21 15:17:51 +02:00
parent ca24aada9a
commit f74b56622a
Notes: Henri Verbeet 2025-07-23 17:30:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1639
4 changed files with 5 additions and 5 deletions

View File

@@ -1526,8 +1526,6 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
{
switch (data_type)
{
case VKD3D_DATA_CONTINUED:
return VKD3D_SHADER_RESOURCE_DATA_CONTINUED;
case VKD3D_DATA_UNUSED:
return VKD3D_SHADER_RESOURCE_DATA_NONE;
case VSIR_DATA_F32:
@@ -1544,6 +1542,8 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
return VKD3D_SHADER_RESOURCE_DATA_UNORM;
case VSIR_DATA_MIXED:
return VKD3D_SHADER_RESOURCE_DATA_MIXED;
case VSIR_DATA_CONTINUED:
return VKD3D_SHADER_RESOURCE_DATA_CONTINUED;
default:
ERR("Invalid resource data type %#x.\n", data_type);
return VKD3D_SHADER_RESOURCE_DATA_FLOAT;