vkd3d-shader/ir: Rename VKD3D_DATA_CONTINUED to VSIR_DATA_CONTINUED.

This commit is contained in:
Henri Verbeet
2025-07-21 15:17:51 +02:00
parent ca24aada9a
commit f74b56622a
Notes: Henri Verbeet 2025-07-23 17:30:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1639
4 changed files with 5 additions and 5 deletions

View File

@@ -388,7 +388,6 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
{
static const char *const data_type_names[] =
{
[VKD3D_DATA_CONTINUED] = "<continued>",
[VKD3D_DATA_UNUSED ] = "<unused>",
[VKD3D_DATA_BOOL ] = "bool",
[VSIR_DATA_F16 ] = "half",
@@ -403,6 +402,7 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
[VSIR_DATA_UNORM ] = "unorm",
[VSIR_DATA_OPAQUE ] = "opaque",
[VSIR_DATA_MIXED ] = "mixed",
[VSIR_DATA_CONTINUED] = "<continued>",
};
if (type < ARRAY_SIZE(data_type_names))