tests/shader_runner: Correct the minification filter and mipmap mode calculations.

This commit is contained in:
Shaun Ren
2025-08-23 02:15:43 -04:00
committed by Henri Verbeet
parent d6bed4be37
commit f6cebdb26d
Notes: Henri Verbeet 2025-09-03 13:09:54 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1698
4 changed files with 11 additions and 9 deletions

View File

@@ -818,9 +818,9 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
sampler_desc.rAddressMode = get_metal_address_mode(sampler->w_address);
sampler_desc.magFilter = (sampler->filter & 0x4)
? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
sampler_desc.minFilter = (sampler->filter & 0x1)
sampler_desc.minFilter = (sampler->filter & 0x10)
? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
sampler_desc.mipFilter = (sampler->filter & 0x10)
sampler_desc.mipFilter = (sampler->filter & 0x1)
? MTLSamplerMipFilterLinear : MTLSamplerMipFilterNearest;
sampler_desc.compareFunction = sampler->func
? get_metal_compare_function(sampler->func) : MTLCompareFunctionNever;