tests/shader_runner: Correct the minification filter and mipmap mode calculations.

This commit is contained in:
Shaun Ren
2025-08-23 02:15:43 -04:00
committed by Henri Verbeet
parent d6bed4be37
commit f6cebdb26d
Notes: Henri Verbeet 2025-09-03 13:09:54 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1698
4 changed files with 11 additions and 9 deletions

View File

@@ -1026,10 +1026,12 @@ static GLenum get_texture_filter_mag_gl(D3D12_FILTER filter)
static GLenum get_texture_filter_min_gl(D3D12_FILTER filter)
{
if (filter & 0x1)
return filter & 0x10 ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST;
bool min_linear = filter & 0x10, mip_linear = filter & 0x1;
if (min_linear)
return mip_linear ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST;
else
return filter & 0x10 ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
return mip_linear ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
}
static GLenum get_compare_op_gl(D3D12_COMPARISON_FUNC op)