vkd3d-shader/hlsl: Respect the requested target type.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2022-02-28 12:23:43 +01:00
committed by Alexandre Julliard
parent 79ae688140
commit f5c4c06090
8 changed files with 79 additions and 9 deletions

View File

@@ -116,6 +116,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED = 5017,
VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET = 5018,
VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS = 5019,
VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE = 5020,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
@@ -1094,7 +1095,7 @@ int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context);
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
enum vkd3d_data_type data_type)