vkd3d-shader/hlsl: Respect the requested target type.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2022-02-28 12:23:43 +01:00
committed by Alexandre Julliard
parent 79ae688140
commit f5c4c06090
8 changed files with 79 additions and 9 deletions

View File

@@ -581,6 +581,11 @@ enum vkd3d_shader_target_type
VKD3D_SHADER_TARGET_SPIRV_BINARY,
VKD3D_SHADER_TARGET_SPIRV_TEXT,
VKD3D_SHADER_TARGET_D3D_ASM,
/**
* Legacy Direct3D byte-code. This is the format used for Direct3D shader
* model 1, 2, and 3 shaders.
*/
VKD3D_SHADER_TARGET_D3D_BYTECODE,
/**
* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
* the format used for Direct3D shader model 4 and 5 shaders.