vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT.

Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Atharva Nimbalkar 2021-08-19 20:18:14 +05:30 committed by Alexandre Julliard
parent 72435b8ac7
commit f5b95a08a5

View File

@ -59,6 +59,8 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
{ {
switch (instruction->handler_idx) switch (instruction->handler_idx)
{ {
case VKD3DSIH_DCL_INPUT:
break;
default: default:
vkd3d_glsl_compiler_error(generator, vkd3d_glsl_compiler_error(generator,
VKD3D_SHADER_ERROR_GLSL_INTERNAL, VKD3D_SHADER_ERROR_GLSL_INTERNAL,