vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:04:02 -06:00
committed by Alexandre Julliard
parent cdcf2da2eb
commit f57db442b0
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
6 changed files with 20 additions and 7 deletions

View File

@@ -3008,6 +3008,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
case HLSL_CLASS_ARRAY:
case HLSL_CLASS_STRUCT:
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
break;
}