vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:04:02 -06:00
committed by Alexandre Julliard
parent cdcf2da2eb
commit f57db442b0
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
6 changed files with 20 additions and 7 deletions

View File

@@ -1635,6 +1635,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
* matrices yet. */
return false;
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
vkd3d_unreachable();
}