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vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
cdcf2da2eb
commit
f57db442b0
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@@ -366,6 +366,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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break;
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}
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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}
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@@ -428,6 +429,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
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{
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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return true;
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case HLSL_CLASS_VECTOR:
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@@ -559,6 +561,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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break;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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assert(idx == 0);
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break;
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@@ -930,6 +933,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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return 1;
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case HLSL_CLASS_VOID:
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@@ -2355,6 +2359,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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}
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}
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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}
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@@ -3532,7 +3537,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
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{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
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{"texture", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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{"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
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@@ -3649,6 +3653,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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}
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ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING));
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for (i = 0; i < ARRAY_SIZE(effect_types); ++i)
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{
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