vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:04:02 -06:00
committed by Alexandre Julliard
parent cdcf2da2eb
commit f57db442b0
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
6 changed files with 20 additions and 7 deletions

View File

@@ -366,6 +366,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
break;
}
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
break;
}
@@ -428,6 +429,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_STRING:
return true;
case HLSL_CLASS_VECTOR:
@@ -559,6 +561,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
break;
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_STRING:
assert(idx == 0);
break;
@@ -930,6 +933,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_STRING:
return 1;
case HLSL_CLASS_VOID:
@@ -2355,6 +2359,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
}
}
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
break;
}
@@ -3532,7 +3537,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
{"texture", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
{"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
{"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
@@ -3649,6 +3653,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
}
ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING));
for (i = 0; i < ARRAY_SIZE(effect_types); ++i)
{